Apr 12 2009, 04:02 AM
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Moving Target ![]() ![]() Group: Members Posts: 289 Joined: 15-March 09 Member No.: 16,968 |
Hi.
My group didnt like the default ranged combat as Opposed Test (we found the possibility of dodging fire uneralistic), so we adopted the ranged combat as Success Test, as suggested in the SR4A "tweaking the rules" section. By this rule, the success in a ranged combat is defined by a "distance threshold": 1, 2, 3 and 4 (for short, medium, long and extreme distances, respectively). Also the rule suggests that some situational modifiers should affect the threshold, not the dice pool (eg: cover, blind fire, etc.), but it doesnt specify exactly what situations are those. So my question is: which situational modifier should affect thresholds, and which should affect the dice pool? And what tips would the guys that already use/tested this alternative ranged combat system give me? THanks! |
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silva Ranged combat as Success test Apr 12 2009, 04:02 AM
Dumori Target moving factoring speed, target size and wid... Apr 12 2009, 04:19 AM
Heath Robinson Cover should be moved to a threshold modifier of +... Apr 12 2009, 10:51 AM
silva Thanks for the help.
Is it just my impression or ... Apr 12 2009, 08:09 PM
Heath Robinson Yep. The expected number of hits is 1/3 for each ... Apr 12 2009, 11:00 PM
suppenhuhn QUOTE (Heath Robinson @ Apr 13 2009, 01:0... Apr 13 2009, 02:39 AM![]() ![]() |
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