Interrupt Actions: Full Defense & Martial Arts Throws |
Interrupt Actions: Full Defense & Martial Arts Throws |
Apr 16 2009, 06:23 PM
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Moving Target Group: Members Posts: 166 Joined: 8-April 09 From: Columbus, Ohio, USA Member No.: 17,061 |
The Martial Arts Maneuver Throw is also an interrupt action, which requires the thrower to be in Full Defense. So, I take an action to go on Full Defense, defend against an attack, then make my Throw opposed test, and lose my next action. However, what if I am in Full Defense as an interrupt action? Can I still perform a Throw maneuver? Is my next action already lost, or are they considered the same interrupt?
In other words, do I need to prepare for a throw by already being in Full Defense, or can I combine my Full Defense interrupt with my Throw interrupt? In my experience with Jiu-Jitsu, there really isn't much set-up time for a throw, but there aren't trolls and dragons, either, so I am not going to fuss over game mechanics. I just want clarification. (IMG:style_emoticons/default/smile.gif) |
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