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> Conspiracy of the 6th World, Matrix 2.0 and the control of multimedia. Campaign idea.
TBRMInsanity
post Apr 28 2009, 10:50 PM
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I was watching the movies "Steal this movie" and it's sequel "Steal this movie 2" and a quote from one of the people in the movie made me think:
"The only way that corporations are going to be able to control the internet is if they tear it all down and rebuild it with the control measures in place. The gene is out of the bottle."

I was thinking about the Matrix and both the first and second crash of the Matrix. The first crash is a deliberate attempt to do what is stated above. The mega-corps moved in quickly to establish a very rigid and highly controlled 3D network of computers. But over time their power became more and more decentralised and as a result the mega-corps started to lose their control to groups like the Otaku, pirates, shadowrunner deckers, AI, and rouge political entities like Winternight. A massive reset was needed again (enter crash 2.0).
This time though the mega-corps looked to hide their power as they feel that the failure of Matrix 1.0 was due to the in your face controls used by all the mega-corps. The idea was more like the Matrix from the movie, where if you enslave the true control of the people but leave the illusion of free will intact then you maintain power but quell resistance that will bring down the machine. Small fires will erupt from time to time but they can be easily controlled by directing mass opinion towards the new system. People will fight to keep the control in the hands of the mega-corp. "They will not be able to be unplugged". Enter the anti-technomancer movement. Technomancers (like the Otaku before them) are a threat to mega-corp profits, and control. The mega-corps must turn public opinion against this threat at every cost and they must use every resource at their disposal to destroy (ie kill) this threat.

This gets me to my two campaign ideas:
1. The "Fight the man" campaign:
  • Over a series of runs against media and computer corps (like Horizon, MCT, and Neo Net) the SR find out about mega-corp control measures.
  • The SR learn about a plot to kill off all Technomancers as propogated by the Corporate Court. There are two parts to the plan, first use media companies like Horizon to build anti-technomancer sediment, second have SR, police, military, lynch mobs, etc do the dirty work of killing said technomancers.
  • The SR are hired by a pro-technomancer organization to either stop this plan or at least bring it to public knowledge.
2. The "Put down the rebellion" campaign:
  • The SR are hired on several missions by mega-corps like Neo Net and Evo to bring in technomancers (willing or not) so that they can be studied (a company like Neo Net would want to be able to block their abilities while Evo would want to replicate their abilities).
  • After a while the mega-corps realize the true impact that technomancers will have to the Matrix 2.0 and decide that a crash 3.0 is not acceptable. The SR are hired to sabatague pro-technomancer organizations and kill promonent technomancers and political figures.
  • From this point the GM can either jump to campaign 1 or go for an epic battle between the Mega-Corps and some technomancer underground trying to fight for their survival.
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