May 5 2009, 05:22 PM
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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 |
I've read all the posts in the recent search history on the topic of Free Spirits. I understand they're just one giant ball of liabilities, but I'm committed to making this work - possibly because my GM is new to SR and not very harsh, generally speaking.
As you can see, I've borrowed basically every element from the threads in question: [ Spoiler ] I like the end result, but it's sort of schizophrenic. He was initially intended as a backup caster, and his stats suggest that, but I really like the idea of a bruiser golem now, too (thematically appropriate, yay!) and his physical stats DON'T back that up (10/1/1/10 in his homunculus). The other benefit is the GM is playing a GM character in case someone else wants to take over (we've never had any of the problems most people associate with GM characters) - to make his life easier, I can always simply possess him. I'm looking for suggestions and recommendations (OTHER than "don't play a free spirit" or "use karmagen") for either balancing this guy out to specializing him further. Attributes, spells, powers, etc. Any way to make him better. P.S. I included the "group contact/karma factory" thing, but I won't be abusing it. I just like the added story elements and the safety net. I thought maybe a Loyalty roll at the end of each adventure for a little extra Karma or something. |
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FlashbackJon Trying a Free Spirit May 5 2009, 05:22 PM
Maelstrome one thing i would talk to your gm about is the mon... May 5 2009, 06:10 PM
Tymeaus Jalynsfein QUOTE (Maelstrome @ May 5 2009, 11:10 AM)... May 6 2009, 12:41 AM
FlashbackJon Wow, that Life Pact is pretty phenomenal.
I did a... May 6 2009, 07:05 PM
Starmage21 QUOTE (FlashbackJon @ May 6 2009, 02:05 P... May 6 2009, 11:13 PM
The Jake My understanding was that spirits could interact, ... May 6 2009, 11:31 PM
FlashbackJon So we ran our first session. There was some ambig... May 11 2009, 04:09 PM
Neraph QUOTE (The Jake @ May 6 2009, 06:31 PM) M... May 11 2009, 04:15 PM
The Jake QUOTE (Neraph @ May 11 2009, 05:15 PM) Hy... May 12 2009, 11:58 PM
kzt I think you missed a big part of the description. ... May 7 2009, 03:34 AM
Mordinvan QUOTE (kzt @ May 6 2009, 08:34 PM) The 25... May 7 2009, 06:02 AM

kzt QUOTE (Mordinvan @ May 7 2009, 12:02 AM) ... May 7 2009, 08:05 AM

Prime Mover QUOTE (kzt @ May 7 2009, 04:05 AM) You ru... May 7 2009, 01:19 PM
FlashbackJon Two separate but important points here.
QUOTE (kzt... May 7 2009, 01:45 PM

Neraph QUOTE (FlashbackJon @ May 7 2009, 08:45 A... May 11 2009, 04:42 PM

FlashbackJon Awesome, it's great to have that kind of feedb... May 11 2009, 04:48 PM

Larme I've tried to wrap my head around making a goo... May 11 2009, 05:45 PM


Neraph QUOTE (Larme @ May 11 2009, 11:45 AM) I... May 11 2009, 06:12 PM


Larme QUOTE (Neraph @ May 11 2009, 01:12 PM) Ve... May 11 2009, 08:17 PM


Neraph QUOTE (Larme @ May 11 2009, 02:17 PM) I... May 12 2009, 05:32 AM



Larme QUOTE (Neraph @ May 12 2009, 12:32 AM) /s... May 12 2009, 06:02 AM



Neraph First off, I apologize about sighing at you, I... May 12 2009, 03:38 PM



Larme QUOTE (Neraph @ May 12 2009, 11:38 AM) An... May 12 2009, 03:55 PM


Neraph QUOTE (Larme @ May 11 2009, 02:17 PM) Esp... May 12 2009, 05:36 AM

The Jake QUOTE (Neraph @ May 11 2009, 05:42 PM) If... May 14 2009, 11:23 AM
Neraph QUOTE (kzt @ May 6 2009, 10:34 PM) I thin... May 11 2009, 04:16 PM
kzt I'd bet that 250 was just a number pulled out ... May 7 2009, 06:52 PM
Neraph QUOTE (SR4, page 287, Concealment Power)This power... May 11 2009, 05:11 PM
FlashbackJon Ah, the differences with Anniversary Edition come ... May 11 2009, 05:14 PM
The Jake Whats wrong with having two PCs colluding together... May 12 2009, 02:29 AM
Prime Mover Thought I'd toss up a Free Spirit in action. ... May 12 2009, 04:08 PM![]() ![]() |
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