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> Melee vs. Ranged, Balancing the Two [House Rule Concept]
Muspellsheimr
post Jun 11 2009, 07:35 AM
Post #1


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Firearms:
  • Defended against with [Attribute]
  • Ranged
  • Simple Action
  • Penalty vs. adjacent combatants


Close Combat:
  • Defended against with [Attribute] + [Skill]
  • Melee
  • Complex Action
  • Interception


Melee is inferior to Ranged combat in SR4, which few contest. While Melee does have some distinct advantages, it is generally agreed they do not compensate for the three distinct advantages using a firearm gives - Simple Action to attack, no skill on Defense, & the distance advantage.

This is an issue that has bothered me for quite some time, as I somewhat strongly feel the two should be roughly balanced against each other. When I began my current game, I brought this issue up with my players and asked for their opinions, proposing adjusting Ranged Defense to Reaction + Dodge (+ Dodge if on Full Defense) in an attempt to balance the two against each other. My players voted against that option, instead suggesting making melee attacks a Simple Action if I wanted to make them more powerful. In the end, I decided to try the Simple Action approach, but have found it quite unsatisfying (I do not think anyone has even used this ruling - players or me - and one of the players is an unarmed specialist).

As such, I am revisiting my original idea; instead of making close combat more effective directly, doing so by reducing the overall effectiveness of ranged combat. I will not be implementing this change in my current campaign (unless all players vote for it), but am interested in opinions on this house rule for potential future campaigns.

There are three primary effects I foresee from this change.
1) Melee combat becomes viable (in comparison to Ranged) - this is the desired result, & so I do not see any problems arising because of it.
2) Combat in general becomes less dangerous - this is not necessarily a bad thing, & if it becomes a problem, can be easily compensated for by increasing opposition.
3) Dodge becomes a "must-have" skill - this is the potential problem I am concerned about. If the change brings the importance of having Dodge up to that of other notable skills, such as Perception, there will be no real issue. However, if it makes Dodge the single most important skill, it becomes an issue, and one I am unsure how to fix.



Observations / Suggestions?
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Posts in this topic
- Muspellsheimr   Melee vs. Ranged   Jun 11 2009, 07:35 AM
- - Rotbart van Dainig   I toyed with another, smaller houserule: When in ...   Jun 11 2009, 09:11 AM
|- - W@geMage   QUOTE (Rotbart van Dainig @ Jun 11 2009, 05...   Jun 11 2009, 09:42 AM
|- - Rotbart van Dainig   QUOTE (W@geMage @ Jun 11 2009, 10:42 AM) ...   Jun 11 2009, 01:42 PM
- - cREbralFIX   I see no reason to change anything. The firearm I...   Jun 11 2009, 12:32 PM
- - Falconer   Lousy rules, completely unnecessary. That and ...   Jun 11 2009, 12:39 PM
- - Chibu   Guns kill people. You can't dodge bullets. Swo...   Jun 11 2009, 01:44 PM
- - Falconer   Chibu... Good trick (especially w/ pistols above)...   Jun 11 2009, 02:12 PM
|- - Chibu   QUOTE (Falconer @ Jun 11 2009, 10:12 AM) ...   Jun 11 2009, 02:27 PM
- - Falconer   Sounds like one of those stupid gunblades from fin...   Jun 11 2009, 02:30 PM
|- - Chibu   QUOTE (Falconer @ Jun 11 2009, 10:30 AM) ...   Jun 11 2009, 02:40 PM
- - Larme   QUOTE (Muspellsheimr @ Jun 11 2009, 03:35...   Jun 11 2009, 02:34 PM
- - Muspellsheimr   QUOTE (cREbralFIX @ Jun 11 2009, 06:32 AM...   Jun 11 2009, 02:43 PM
|- - Chibu   QUOTE (Muspellsheimr @ Jun 11 2009, 10:43...   Jun 11 2009, 03:10 PM
- - ElFenrir   Hmm, what didn't work with the Simple Action f...   Jun 11 2009, 02:49 PM
- - Blade   Even if guns are generally more effective than mel...   Jun 11 2009, 02:50 PM
- - Muspellsheimr   QUOTE (ElFenrir @ Jun 11 2009, 08:49 AM) ...   Jun 11 2009, 02:56 PM
- - Apathy   On the one hand, I agree with everyone on the boar...   Jun 11 2009, 04:11 PM
- - Aaron   I was going to write a long explanation of this, w...   Jun 11 2009, 04:45 PM
|- - Muspellsheimr   QUOTE (Aaron @ Jun 11 2009, 10:45 AM) I w...   Jun 11 2009, 07:10 PM
|- - Kev   QUOTE (Muspellsheimr @ Jun 11 2009, 03:10...   Jun 11 2009, 10:55 PM
- - ElFenrir   QUOTE This makes the troll polearm melee specialis...   Jun 11 2009, 05:40 PM
- - Adarael   You know, I loathe the concept of 'balancing r...   Jun 11 2009, 05:51 PM
- - Aaron   You speak as though having a skill isn't a sit...   Jun 11 2009, 09:36 PM
|- - Rotbart van Dainig   QUOTE (Aaron @ Jun 11 2009, 10:36 PM) In ...   Jun 11 2009, 10:50 PM
|- - Muspellsheimr   QUOTE (Aaron @ Jun 11 2009, 02:36 PM) You...   Jun 11 2009, 11:30 PM
- - Prime Mover   I've never bothered to mess with unarmed house...   Jun 11 2009, 10:51 PM
|- - Kev   QUOTE (Prime Mover @ Jun 11 2009, 06:51 P...   Jun 11 2009, 10:57 PM
|- - Aaron   QUOTE (Kev @ Jun 11 2009, 04:57 PM) Yes, ...   Jun 11 2009, 11:14 PM
- - Meatbag   Bringing a knife to a gunfight when the gunman has...   Jun 11 2009, 11:55 PM
- - Prime Mover   More often then not firefights take place in a bui...   Jun 12 2009, 12:14 AM
- - Earlydawn   If you're going for realism, this isn't a ...   Jun 12 2009, 02:33 AM
- - Aaron   The average range of a modern urban engagement is ...   Jun 12 2009, 03:16 AM
|- - Larme   QUOTE (Aaron @ Jun 11 2009, 11:16 PM) The...   Jun 12 2009, 03:30 AM
|- - Blade   QUOTE (Larme @ Jun 12 2009, 05:30 AM) Rea...   Jun 12 2009, 08:22 AM
- - Shinobi Killfist   I hate realism in my SR. Yes in the real world gu...   Jun 12 2009, 03:29 AM
|- - kzt   QUOTE (Shinobi Killfist @ Jun 11 2009, 08...   Jun 12 2009, 04:11 AM
- - Falconer   I still don't see any issue w/ the RAW here. ...   Jun 12 2009, 02:13 PM
- - Larme   Good point Falconer, melee is a great way to break...   Jun 12 2009, 03:11 PM
- - Muspellsheimr   If you would actually look at the Ranged Combat Mo...   Jun 12 2009, 03:32 PM
|- - Larme   QUOTE (Muspellsheimr @ Jun 12 2009, 10:32...   Jun 12 2009, 06:40 PM
|- - Falconer   No, Musp just has problems w/ accepting counter-ar...   Jun 13 2009, 02:01 AM
|- - Shinobi Killfist   QUOTE (Falconer @ Jun 12 2009, 10:01 PM) ...   Jun 13 2009, 02:11 AM
- - Adarael   I have come to the conclusion from this and other ...   Jun 12 2009, 06:49 PM
- - Falconer   I partially disagree w/ that... most of the good m...   Jun 13 2009, 02:29 AM
|- - Shinobi Killfist   QUOTE (Falconer @ Jun 12 2009, 10:29 PM) ...   Jun 13 2009, 02:38 AM
- - Falconer   You haven't seen an adept w/ the 'counters...   Jun 13 2009, 02:45 AM
|- - Shinobi Killfist   QUOTE (Falconer @ Jun 12 2009, 10:45 PM) ...   Jun 13 2009, 03:39 AM
- - Falconer   No, I don't think that build is all that rare ...   Jun 13 2009, 04:14 AM


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