Jun 11 2009, 07:35 AM
Post
#1
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Firearms:
Close Combat:
Melee is inferior to Ranged combat in SR4, which few contest. While Melee does have some distinct advantages, it is generally agreed they do not compensate for the three distinct advantages using a firearm gives - Simple Action to attack, no skill on Defense, & the distance advantage. This is an issue that has bothered me for quite some time, as I somewhat strongly feel the two should be roughly balanced against each other. When I began my current game, I brought this issue up with my players and asked for their opinions, proposing adjusting Ranged Defense to Reaction + Dodge (+ Dodge if on Full Defense) in an attempt to balance the two against each other. My players voted against that option, instead suggesting making melee attacks a Simple Action if I wanted to make them more powerful. In the end, I decided to try the Simple Action approach, but have found it quite unsatisfying (I do not think anyone has even used this ruling - players or me - and one of the players is an unarmed specialist). As such, I am revisiting my original idea; instead of making close combat more effective directly, doing so by reducing the overall effectiveness of ranged combat. I will not be implementing this change in my current campaign (unless all players vote for it), but am interested in opinions on this house rule for potential future campaigns. There are three primary effects I foresee from this change. 1) Melee combat becomes viable (in comparison to Ranged) - this is the desired result, & so I do not see any problems arising because of it. 2) Combat in general becomes less dangerous - this is not necessarily a bad thing, & if it becomes a problem, can be easily compensated for by increasing opposition. 3) Dodge becomes a "must-have" skill - this is the potential problem I am concerned about. If the change brings the importance of having Dodge up to that of other notable skills, such as Perception, there will be no real issue. However, if it makes Dodge the single most important skill, it becomes an issue, and one I am unsure how to fix. Observations / Suggestions? |
|
|
|
Muspellsheimr Melee vs. Ranged Jun 11 2009, 07:35 AM
Rotbart van Dainig I toyed with another, smaller houserule:
When in ... Jun 11 2009, 09:11 AM
W@geMage QUOTE (Rotbart van Dainig @ Jun 11 2009, 05... Jun 11 2009, 09:42 AM
Rotbart van Dainig QUOTE (W@geMage @ Jun 11 2009, 10:42 AM) ... Jun 11 2009, 01:42 PM
cREbralFIX I see no reason to change anything. The firearm I... Jun 11 2009, 12:32 PM
Falconer Lousy rules, completely unnecessary. That and ... Jun 11 2009, 12:39 PM
Chibu Guns kill people. You can't dodge bullets. Swo... Jun 11 2009, 01:44 PM
Falconer Chibu...
Good trick (especially w/ pistols above)... Jun 11 2009, 02:12 PM
Chibu QUOTE (Falconer @ Jun 11 2009, 10:12 AM) ... Jun 11 2009, 02:27 PM
Falconer Sounds like one of those stupid gunblades from fin... Jun 11 2009, 02:30 PM
Chibu QUOTE (Falconer @ Jun 11 2009, 10:30 AM) ... Jun 11 2009, 02:40 PM
Larme QUOTE (Muspellsheimr @ Jun 11 2009, 03:35... Jun 11 2009, 02:34 PM
Muspellsheimr QUOTE (cREbralFIX @ Jun 11 2009, 06:32 AM... Jun 11 2009, 02:43 PM
Chibu QUOTE (Muspellsheimr @ Jun 11 2009, 10:43... Jun 11 2009, 03:10 PM
ElFenrir Hmm, what didn't work with the Simple Action f... Jun 11 2009, 02:49 PM
Blade Even if guns are generally more effective than mel... Jun 11 2009, 02:50 PM
Muspellsheimr QUOTE (ElFenrir @ Jun 11 2009, 08:49 AM) ... Jun 11 2009, 02:56 PM
Apathy On the one hand, I agree with everyone on the boar... Jun 11 2009, 04:11 PM
Aaron I was going to write a long explanation of this, w... Jun 11 2009, 04:45 PM
Muspellsheimr QUOTE (Aaron @ Jun 11 2009, 10:45 AM) I w... Jun 11 2009, 07:10 PM
Kev QUOTE (Muspellsheimr @ Jun 11 2009, 03:10... Jun 11 2009, 10:55 PM
ElFenrir QUOTE This makes the troll polearm melee specialis... Jun 11 2009, 05:40 PM
Adarael You know, I loathe the concept of 'balancing r... Jun 11 2009, 05:51 PM
Aaron You speak as though having a skill isn't a sit... Jun 11 2009, 09:36 PM
Rotbart van Dainig QUOTE (Aaron @ Jun 11 2009, 10:36 PM) In ... Jun 11 2009, 10:50 PM
Muspellsheimr QUOTE (Aaron @ Jun 11 2009, 02:36 PM) You... Jun 11 2009, 11:30 PM
Prime Mover I've never bothered to mess with unarmed house... Jun 11 2009, 10:51 PM
Kev QUOTE (Prime Mover @ Jun 11 2009, 06:51 P... Jun 11 2009, 10:57 PM
Aaron QUOTE (Kev @ Jun 11 2009, 04:57 PM) Yes, ... Jun 11 2009, 11:14 PM
Meatbag Bringing a knife to a gunfight when the gunman has... Jun 11 2009, 11:55 PM
Prime Mover More often then not firefights take place in a bui... Jun 12 2009, 12:14 AM
Earlydawn If you're going for realism, this isn't a ... Jun 12 2009, 02:33 AM
Aaron The average range of a modern urban engagement is ... Jun 12 2009, 03:16 AM
Larme QUOTE (Aaron @ Jun 11 2009, 11:16 PM) The... Jun 12 2009, 03:30 AM
Blade QUOTE (Larme @ Jun 12 2009, 05:30 AM) Rea... Jun 12 2009, 08:22 AM
Shinobi Killfist I hate realism in my SR. Yes in the real world gu... Jun 12 2009, 03:29 AM
kzt QUOTE (Shinobi Killfist @ Jun 11 2009, 08... Jun 12 2009, 04:11 AM
Falconer I still don't see any issue w/ the RAW here. ... Jun 12 2009, 02:13 PM
Larme Good point Falconer, melee is a great way to break... Jun 12 2009, 03:11 PM
Muspellsheimr If you would actually look at the Ranged Combat Mo... Jun 12 2009, 03:32 PM
Larme QUOTE (Muspellsheimr @ Jun 12 2009, 10:32... Jun 12 2009, 06:40 PM
Falconer No, Musp just has problems w/ accepting counter-ar... Jun 13 2009, 02:01 AM
Shinobi Killfist QUOTE (Falconer @ Jun 12 2009, 10:01 PM) ... Jun 13 2009, 02:11 AM
Adarael I have come to the conclusion from this and other ... Jun 12 2009, 06:49 PM
Falconer I partially disagree w/ that... most of the good m... Jun 13 2009, 02:29 AM
Shinobi Killfist QUOTE (Falconer @ Jun 12 2009, 10:29 PM) ... Jun 13 2009, 02:38 AM
Falconer You haven't seen an adept w/ the 'counters... Jun 13 2009, 02:45 AM
Shinobi Killfist QUOTE (Falconer @ Jun 12 2009, 10:45 PM) ... Jun 13 2009, 03:39 AM
Falconer No, I don't think that build is all that rare ... Jun 13 2009, 04:14 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 18th November 2025 - 03:12 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.