Jun 14 2009, 06:49 PM
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Target ![]() Group: Members Posts: 69 Joined: 25-July 06 From: Schaumburg, IL Member No.: 8,960 |
Are there any rules in SR4 for reducing interval times? (and let me preface by saying I am not an expert with SR4 rules... so cut me some slack please)
Teamwork just seems to add dice to the main person's pool from a helper. - Auto Mechanic and Assistant... assistant rolls 2 hits and gives 2 dice to Mechanic for his roll to supercharge a car. Scenario 1: A classic car has been disassembled and smuggled across the border. Ten mechanics are waiting in a garage to reassemble it. Reassembling a car is given a Threshold 10, 1 Week interval. By the teamwork rule as written each mechanic would roll and add successes to one main person... still taking the full week and having a really crappy return on investment for hiring 10 mechanics. Multiple initiative passes seem to be completely ignored as well... -Hacker A and B have the same Skill+Attribute. -Hacker A is programming AR and has 1 Pass... -Hacker B is programming in Hot Sim VR with a Simsense Booster and a Sleep Regulator with 4 Passes... -After a 1 week interval test they both just roll 1 dice pool Am I missing something? In Scenerio 1 why can't you "buy down" the interval with extra skilled help? (pay money / more people to reduce interval rolls) In scenario 2 why do no factors ever apply to how long the interval tests are? (Risk some VR addiction/burnout... cut some time?) |
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Faradon Rules to reduce interval times? Jun 14 2009, 06:49 PM
Ancient History Rushing the Job, p.65, SR4A. Jun 14 2009, 07:04 PM
Faradon Cool, thanks!
While it still seems a bit flak... Jun 14 2009, 07:08 PM
Ancient History More people = Teamwork tests = more dice = achieve... Jun 14 2009, 07:12 PM
Kerenshara "Bribe the GM with food; Go up a level." Jun 14 2009, 09:53 PM
Faradon Well yea.. food for the GM is always a good one...... Jun 14 2009, 09:58 PM
Kerenshara QUOTE (Faradon @ Jun 14 2009, 04:58 PM) L... Jun 14 2009, 10:13 PM
wylie if there is no rush, like downtime, when the group... Jun 14 2009, 10:27 PM
Faradon OK found the bit on rushing the job from regular S... Jun 15 2009, 04:06 AM
TheOOB I usually rule that tests that take over a day req... Jun 15 2009, 04:37 AM![]() ![]() |
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