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Moving Target ![]() ![]() Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 ![]() |
I have recently started building a Technomancer character based on an idea I had, and needed a few points of clarification. I tried searching for it, but my search-fu is failing me, so I though I might ask the DS crew and see if they could help out.
The character I am building has a commlink, fully loaded, that he pretty much lives in. I plan to take the Home ground quality for it, and use this as the place where he threads things up and registers sprites and such. Are there any other qualities I might want to take to represent this? Also, is it worth having actual programs on the commlink? Can Technomancers make any use of the standard hacker software (Agents, Data Bombs, things of that nature)? I know they have to take a second computer skill to do hacking like a normal hacker. Is it worth it to put a few points in Computer(Regular) as well as Computer(Technomancer)? Also, am I correct in thinking that the only real use Technomancers have for stats is for resisting Fading? (I know they need more stats for real world things, but as far as hacking goes...) I am planning to get an essence point of cyberware (possibly implanting the commlink, it fits with the background) Is there any highly reccomended cyberware for a technomancer, or even any that would be useful? Also, is it okay to start with a 5 resonance and lose the point to go down to 4 or should I go for a 6 to end up with 5? Is it just better to skip the cyber completely and start with a 6 resonance? I was considering the idea of taking no complex forms, specializing in threading, and just threading together any program I need on an as needed basis. Would this work at all, or would the cost / risk outweigh the saved BP at character gen? |
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Lo-Fi Version | Time is now: 10th September 2025 - 01:33 PM |
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