Jun 25 2009, 05:04 PM
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Moving Target ![]() ![]() Group: Members Posts: 269 Joined: 25-September 06 Member No.: 9,467 |
I have recently started building a Technomancer character based on an idea I had, and needed a few points of clarification. I tried searching for it, but my search-fu is failing me, so I though I might ask the DS crew and see if they could help out.
The character I am building has a commlink, fully loaded, that he pretty much lives in. I plan to take the Home ground quality for it, and use this as the place where he threads things up and registers sprites and such. Are there any other qualities I might want to take to represent this? Also, is it worth having actual programs on the commlink? Can Technomancers make any use of the standard hacker software (Agents, Data Bombs, things of that nature)? I know they have to take a second computer skill to do hacking like a normal hacker. Is it worth it to put a few points in Computer(Regular) as well as Computer(Technomancer)? Also, am I correct in thinking that the only real use Technomancers have for stats is for resisting Fading? (I know they need more stats for real world things, but as far as hacking goes...) I am planning to get an essence point of cyberware (possibly implanting the commlink, it fits with the background) Is there any highly reccomended cyberware for a technomancer, or even any that would be useful? Also, is it okay to start with a 5 resonance and lose the point to go down to 4 or should I go for a 6 to end up with 5? Is it just better to skip the cyber completely and start with a 6 resonance? I was considering the idea of taking no complex forms, specializing in threading, and just threading together any program I need on an as needed basis. Would this work at all, or would the cost / risk outweigh the saved BP at character gen? |
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PirateChef Technomancer clarification Jun 25 2009, 05:04 PM
BlueMax This is a scattered response to your post
Commlin... Jun 25 2009, 05:21 PM
PirateChef QUOTE (BlueMax @ Jun 25 2009, 12:21 PM) T... Jun 25 2009, 05:36 PM
BlueMax QUOTE (PirateChef @ Jun 25 2009, 09:36 AM... Jun 25 2009, 05:50 PM
PirateChef QUOTE (BlueMax @ Jun 25 2009, 12:50 PM) T... Jun 25 2009, 05:56 PM

BlueMax QUOTE (PirateChef @ Jun 25 2009, 09:56 AM... Jun 25 2009, 05:59 PM
Ard3 QUOTE (BlueMax @ Jun 25 2009, 08:50 PM) T... Jun 25 2009, 10:53 PM
toolbox The formatting on this post got borked somehow - l... Jun 25 2009, 05:32 PM
PirateChef QUOTE (toolbox @ Jun 25 2009, 12:32 PM) T... Jun 25 2009, 05:43 PM
toolbox QUOTE (PirateChef @ Jun 25 2009, 10:04 AM... Jun 25 2009, 05:42 PM
Jaid basically, what toolbox said. if you want you can ... Jun 25 2009, 05:53 PM
Tiger Eyes My TM has Seattle's ShadowSea as a Home Ground... Jun 25 2009, 06:08 PM
PirateChef QUOTE (Tiger Eyes @ Jun 25 2009, 01:08 PM... Jun 25 2009, 06:13 PM
Tiger Eyes QUOTE (PirateChef @ Jun 25 2009, 02:13 PM... Jun 25 2009, 06:24 PM
crizh Homeground is still a pretty good idea. As a TM y... Jun 25 2009, 06:25 PM
Jaid QUOTE (crizh @ Jun 25 2009, 02:25 PM) Age... Jun 25 2009, 06:56 PM
crizh QUOTE (Jaid @ Jun 25 2009, 07:56 PM) you ... Jun 25 2009, 07:04 PM
BlueMax Crizh,
Several of my players have Analytical min... Jun 25 2009, 06:42 PM
crizh The last line of the quality explicitly gives a +2... Jun 25 2009, 06:44 PM
BlueMax QUOTE (crizh @ Jun 25 2009, 11:44 AM) The... Jun 25 2009, 06:56 PM
crizh QUOTE (BlueMax @ Jun 25 2009, 07:56 PM) A... Jun 25 2009, 06:59 PM
Wiseman I honestly feel most everyone focuses too much on ... Jun 25 2009, 11:00 PM
PirateChef QUOTE (Wiseman @ Jun 25 2009, 06:00 PM) I... Jun 26 2009, 05:10 AM
toolbox QUOTE (PirateChef @ Jun 25 2009, 10:10 PM... Jun 26 2009, 05:16 AM
PirateChef I'd agree, except it says cannot learn or use... Jun 26 2009, 01:37 PM
toolbox I'm pretty sure that sentence is intended to r... Jun 26 2009, 04:42 PM
Jaid it's right in the section about complex forms.... Jun 26 2009, 04:54 PM![]() ![]() |
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