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Syndyne
post Jan 21 2004, 05:11 AM
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From: Renton, Washington
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Recently I have noticed that there is a prevalence of spellcasting characters in our campaign. This causes issues for us in terms of game balance and party balance.

Does anyone have any ideas that have worked for them in the past for limiting the number of spellcasters in the group?

As a side note, does anyone remember seeing something in one of the books where they indicated how rare magic folk are? I know I've seen something I just don't remember where.
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Posts in this topic
- Syndyne   Limiting #of Spellcasters   Jan 21 2004, 05:11 AM
- - Luke Hardison   The best way to balance magic use is to use the Bu...   Jan 21 2004, 05:15 AM
- - Glyph   I would do things to make mundanes more attractive...   Jan 21 2004, 05:23 AM
- - Zazen   I agree. Give mundanes a small boost. It may be t...   Jan 21 2004, 05:52 AM
- - Munchkinslayer   Howza'bout the GM sez, "we've got too...   Jan 21 2004, 07:27 AM
- - Rock-Steady   Let them have as many awakened chharacters as they...   Jan 21 2004, 09:35 AM
- - Xirces   Wouldn't the best way be for a run to require ...   Jan 21 2004, 10:26 AM
- - OurTeam   He's probably got the Elf decker-shaman, the D...   Jan 21 2004, 10:40 AM
- - Sphynx   Personally I'm of the 'more spell casters ...   Jan 21 2004, 10:43 AM
- - DigitalMage   Like others have said, simply asking your players ...   Jan 21 2004, 11:22 AM
- - Syndyne   Thank you all, I think that we are most likely go...   Jan 21 2004, 09:31 PM
- - LoseAsDirected   I'm actually pretty lucky with my current grou...   Jan 21 2004, 09:48 PM
- - Bearclaw   Don't Nosferatu target magically active charac...   Jan 21 2004, 10:30 PM
- - Crusher Bob   So do security forces, troll with assault cannon, ...   Jan 22 2004, 05:03 AM
- - Panzergeist   Just over one in a hundred people are magically ac...   Jan 22 2004, 06:19 AM
- - Fortune   QUOTE (Panzergeist) If your players insist on play...   Jan 22 2004, 06:42 AM
- - Solidcobra   1% of the population are awakened, 1% are full mag...   Jan 22 2004, 06:45 AM
- - Fortune   QUOTE (Solidcobra) 1% of the population are awaken...   Jan 22 2004, 06:49 AM
- - Lindt   Its easy. Pack the players up in boxes and send t...   Jan 22 2004, 06:54 AM
- - Fahr   1% are maically active, that is a lot more than yo...   Jan 22 2004, 11:04 PM
- - Modesitt   Just out of curiosity, what 'game balance issu...   Jan 22 2004, 11:23 PM


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