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> Running a Shadowrun game, Potential GM wants some advice
braingoblin
post Jun 28 2009, 06:20 AM
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Ok, I have some friends that want to play Shadowrun. I've always been a player and never a GM for Shadowrun, so this concept is new to me.

I just wanted some advice (some of my general ideas are from the botched and fun games i've played, taking what i learned from those GMs and using or ignoring things)

Couple questions:
-As for the players' characters, do you think its better to have the players meet ahead of time to discuss their characters? or find making up a random run around what they show up with would be more fun?
-Do you think starting the characters off knowing each other and running a while makes it easier than pulling them all together for the first time ever and having a room full of paranoid players?

those are the only real questions i can think of right now, but any tips any seasoned GMs would have to pass on would be GREAT.

*breaks out notepad for note taking*
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