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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 ![]() |
Ok...I've decided to begin a run.
We're going to go slightly old school at this point. You'll all start as individual runners brought together as a group by a common fixer with the plan that, if you can work as a team, you'll become regular assets. Plan on a long game with no end date. Not a campaign so much as a shadowrun career. ;) Since the main failing of the online campaigns in here is the regular availability, or lack there of, of players causes many games to end before their time. To combat this, my game will be steady while the players may not be. Some runs might require adding on an additional asset to address a specific problem, and that asset might prove valuable and become a regular. Other runs might not utilize all members fully and someone might wish to move in a new direction or take a little time off. In game terms, this means that if we lose players, I can easily replace them temporarily or permanantly by incoming players. This ALSO means that people are ALWAYS welcome to submit a character. you may not get invited to be the initial group, or you may miss the entry time, but there will be opportunities down the line to become involved. The other difference in my game will be that rolls will NOT be made by the players. 90% of the game mechanics will be handled cinematically with the remaining 10% being done by me. I feel that while most players are very honest with such things, that the possibility that there are few who aren't taint everyone's trust in those numbers. (hence why I ask all my GM's to make my rolls for me) The second reason for this is that once a game hits combat, the time it takes for people to post their rolls, discuss with the gm, make karma rolls and receive a result could be solved in one simple post. This slows the progress of the game and is usually the point when games begin to lose players. The game will include everything from indepth negotiations, interogations, combat, problem solving, driving, decking, magic, etc. My goal is for every player to feel like the pivotal member at one point or another. As far as char. gen goes, I would love to see detailed backgrounds. Let me stress that again...detailed backgrounds. This game will stretch over a long period of time so backstories may come into play if they are offered. In my experience, players who's own stories become interwoven with plotlines tend to have more fun and that's what Im here for. Char Gen Rules: Standard Priority or 125 build points. (I hate BECKS so please dont use it) No shapeshifters, ghouls or otaku without a VERY GOOD reason and only approved through me. No more than 6 points spent in a skill or attribute Max rating 6 Max availability 8 Any cyberware or bioware purchased must be explained in your history. Normal people do not have pain editors or bone lacing, however you may purchase any degree of either as long as it's explained. (ie Alpha, Beta, Delta, Cultured) Spell points canNOT be purchased NO foci can be purchased NO cybermancy Unlimited Edges and Flaws though they have certain rules. • ALL must be explained in your history, and if I feel you are abusing the system, your character wont be accepted. PERIOD (you are welcome to run things past me if you like) • There cannot be a loss or gain of more than 2 points. And above all, while most runners have a touch of anti-social angst, please design your characters so they will fit well within the group. If you make a character that no one wants to be around or generates a lack of trust or responsibility, then that character wouldn't last long as a member. Additionally, the first group of runners will be chosen based on their ability to make a cohesive group. If you character is racist against elves and a good half of the group is comprised of elves, you probably wont make the first cut. Point made. If there are questions, please ask. I do hope this will be enjoyable for all. Character sheets should be emailed to myself at bluegurl337@yahoo.com |
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Lo-Fi Version | Time is now: 27th September 2025 - 07:52 AM |
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