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Target ![]() Group: Members Posts: 2 Joined: 10-July 09 Member No.: 17,373 ![]() |
Hi there everyone, I've recently broke down and had a couple of players convince me to try to run a SR4 game, I've always dodged this in the past by pointing out the absurdities inherent in the setting and mentioning that it's MUCH easier to make an easy living by going legit. (Okay, I was lying about them, but it got me off the hook for running the game) But then disaster struck! While watching the Shield it was mentioned that playing as cops could be fun in SR4... so here it is, either made of win, or a trainwreck of epic proportions!
The players will be starting as rookie lonestar cops, on probation of course. They'll have to screw up REALLY bad not to get past probation, but hey, players can do things you'd never think of. I mean to go fairly gritty for the first few sessions. Emergency calls scripted to run at various times, events going down in Seattle. But I'm rather curious what a couple of straight cops can do in Shadowrun. One is a technomancer who has 'accidentally' neglected to tell anyone of the fact, it should be an asset in his line of work, though it did eat into his build points. The other is a troll, ex-mil who lost his arms to some explosion or the like, now cybered up at Lonestar's expense, with a very nasty contract that should keep him their virtual slave for at least twenty years. I'm not an experienced gamemaster with the system, so I thought I might seek advice here, maybe even post game logs so you can laugh at my failures as the campaign progresses. I've got all sorts of things for the players to deal with, from basic, beat cop work, to dealing with organized crime. The players should enjoy manning a security checkpoint, only to be called out to an emergency callout as shadowrunners hit a nearby corp. I'd LOVE to hear other gamemaster's take on the idea, particularly if anyone's tried it themselves. |
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Lo-Fi Version | Time is now: 30th July 2025 - 03:10 PM |
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