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> slow games and the people that make it happen.
Maelstrome
post Jul 13 2009, 06:40 PM
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one of my friends runs sr4. he stopped running because his group takes forever to do anything. they argue about who should do what and whos idea is best. they have no team cohesion. it got to the point where a run that should have only taken 3-4 hours went unfinished after 7-8 hours of play and had to be picked up later for another 4-5 hours.
the gm had planned 12 mission it took them 6 sessions to do 2 of them. those sessions where over the course of one month. the gm was fed up with it and quit. i suggested to the gm that he take a prewritten adventure and run it for his normal group and then run it for me and my friend to see which group did it faster. when the group started my friend and i were in that group but we quit due to "conflicting interests". the gm declined the idea. later the friend had the idea that we play the part of recurring antagonists or rivals to his current team in an attempt to straighten them out.we are making our new characters and will probably play later this week or next week.

anyway, what would you do if your players were like this? how would you handle another team playing recurring baddies in your game?
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Posts in this topic
- Maelstrome   slow games and the people that make it happen.   Jul 13 2009, 06:40 PM
- - Riki   From what ive seen slow games tend to happen now a...   Jul 13 2009, 06:53 PM
- - Maelstrome   i see where you are coming from. if it was slow be...   Jul 13 2009, 07:16 PM
|- - kzt   QUOTE (Maelstrome @ Jul 13 2009, 12:16 PM...   Jul 13 2009, 08:37 PM
- - Ravor   When my players start taking forever to decide wha...   Jul 13 2009, 07:27 PM
- - crizh   It has been my experience, over the last twenty ye...   Jul 13 2009, 07:33 PM
- - Riki   Ya if it takes you 45mins to open a door, then tha...   Jul 13 2009, 07:40 PM
- - deek   I had this happen in my last game. The players we...   Jul 13 2009, 07:47 PM
- - PBI   It's up to the players, really. If that's...   Jul 13 2009, 07:49 PM
- - Petrie_SMG   I have the slow player problem at times. One way ...   Jul 13 2009, 07:49 PM
- - InfinityzeN   "Bah, enuff 'dis talk'n stuf, I iz go...   Jul 13 2009, 07:56 PM
|- - Riki   QUOTE (InfinityzeN @ Jul 13 2009, 11:56 A...   Jul 13 2009, 08:14 PM
- - crizh   My DnD group are a lot like that. Which explains ...   Jul 13 2009, 08:27 PM
|- - LynGrey   QUOTE (crizh @ Jul 13 2009, 04:27 PM) My ...   Jul 16 2009, 10:27 PM
- - Cheops   My group is pretty much the same except with the a...   Jul 13 2009, 08:41 PM
- - Maelstrome   like the others have said. all is fine when you ta...   Jul 13 2009, 09:00 PM
- - Riki   If ya have to argue about something, it just makes...   Jul 13 2009, 09:16 PM
- - InfinityzeN   When all else fails, there is a fall back plan. W...   Jul 13 2009, 09:26 PM
- - Backgammon   QUOTE (Maelstrome @ Jul 13 2009, 01:40 PM...   Jul 13 2009, 10:01 PM
|- - Maelstrome   QUOTE (Backgammon @ Jul 13 2009, 06:01 PM...   Jul 13 2009, 10:22 PM
|- - PirateChef   QUOTE (Backgammon @ Jul 13 2009, 05:01 PM...   Jul 14 2009, 01:00 AM
- - Stahlseele   QUOTE GM:"Come on you guys . . show some init...   Jul 13 2009, 10:46 PM
|- - Riki   QUOTE (Stahlseele @ Jul 13 2009, 03:46 PM...   Jul 14 2009, 03:07 AM
- - Maelstrome   anybody else just get tired and improvise your way...   Jul 13 2009, 11:00 PM
- - Stahlseele   I can't really outsmart anyone . . but i can d...   Jul 13 2009, 11:07 PM
- - Maelstrome   hey, sometimes thats all you need.   Jul 13 2009, 11:26 PM
- - The Jake   Oh my god.. if I could buy a product to solve this...   Jul 14 2009, 07:24 AM
|- - crizh   QUOTE (The Jake @ Jul 14 2009, 08:24 AM) ...   Jul 14 2009, 01:36 PM
|- - Suriyel   QUOTE (crizh @ Jul 14 2009, 02:36 PM) ......   Jul 14 2009, 07:21 PM
- - Cardul   Players taking 45 minutes of IN CHARACTER ARGUMENT...   Jul 14 2009, 11:20 AM
|- - Mr. Mage   QUOTE (Cardul @ Jul 14 2009, 07:20 AM) Pl...   Jul 14 2009, 01:45 PM
- - Stahlseele   Well, usually I am the Troll with the PAC that get...   Jul 14 2009, 05:27 PM
- - InfinityzeN   Seriously man, just do what I do. If the PCs stop...   Jul 14 2009, 05:31 PM
|- - RedeemerofOgar   QUOTE (InfinityzeN @ Jul 14 2009, 12:31 P...   Jul 16 2009, 06:31 PM
- - Riki   QUOTE (Cardul @ Jul 14 2009, 03:20 AM) Pl...   Jul 14 2009, 06:37 PM
- - crizh   Here's in idea out of left field that just cam...   Jul 14 2009, 07:33 PM
- - HappyDaze   Just had some of this glacially slow play in my ga...   Jul 14 2009, 10:41 PM
|- - The Jake   QUOTE (HappyDaze @ Jul 14 2009, 10:41 PM)...   Jul 16 2009, 10:45 PM
- - crizh   Availability is a pain in the arse. It's desi...   Jul 14 2009, 11:15 PM
- - Stahlseele   QUOTE Players taking 45 minutes of IN CHARACTER AR...   Jul 16 2009, 09:41 PM
|- - Traul   QUOTE (Stahlseele @ Jul 16 2009, 11:41 PM...   Jul 16 2009, 10:10 PM
|- - Stahlseele   QUOTE (Traul @ Jul 17 2009, 12:10 AM) It ...   Jul 16 2009, 10:35 PM
- - Stahlseele   Just tell them to tell you what they want, do some...   Jul 16 2009, 10:48 PM
- - Fastball   Here's a couple of solutions for when players ...   Jul 17 2009, 12:55 AM
- - Traul   I think you got it wrong. The problem is not the t...   Jul 17 2009, 01:49 AM
- - HappyDaze   Absolutely. Shadowrun can make a 2 hour in-game p...   Jul 17 2009, 01:55 AM
|- - Octopiii   QUOTE (HappyDaze @ Jul 16 2009, 06:55 PM)...   Jul 17 2009, 02:47 AM
- - Shinobi Killfist   I think it really comes down to convincing people ...   Jul 17 2009, 02:34 AM
- - Maelstrome   herein lies the problem, they never plan BEFORE th...   Jul 17 2009, 02:38 AM
- - wylie   hey, i had a group "discuss" for 15 minu...   Jul 17 2009, 03:17 AM
- - Maelstrome   a bet you a pitcher of synthahol that we wont even...   Jul 17 2009, 03:26 AM
- - HappyDaze   QUOTE B: Hamburger does not plan So, anti-planning...   Jul 17 2009, 03:33 AM
- - Blade   There are different ways a game can be slowed down...   Jul 17 2009, 08:53 AM
|- - StealthSigma   QUOTE (Blade @ Jul 17 2009, 04:53 AM) 1. ...   Jul 17 2009, 11:43 AM
- - Fuchs   I use a radical solution for the "planning ta...   Jul 17 2009, 11:23 AM
- - Blade   It's part of my total rewrite of initiative ru...   Jul 17 2009, 12:01 PM


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