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Moving Target ![]() ![]() Group: Members Posts: 317 Joined: 7-June 09 From: Scotland Member No.: 17,249 ![]() |
First Impressions are: Good Book! Had a quick skim through, some really nice crunch (And some really nice stuff that you don't really need but is nice to know. For example how much a Dolphin costs (IMG:style_emoticons/default/grinbig.gif) ). Looks like a fair bit of Shadowtalk. Options for every character (Matrix animals look interesting, something I am going to have to look at, my Technomancer will be pleased.
The Dragons chapter is a tad brief, I would of liked a bit more expansion, but that's just because I like Dragons (IMG:style_emoticons/default/talker.gif) . It looks like it has some good stuff in there though, and I have Dragons of the Sixth Age for everything else. As expected from what is essentially a Critters book there is an ass tonne of animal stats, enough too keep a GM happy for a long time (I always wondered what the stats for an elephant were. Strength 16 eh? *works out if he can make a Troll who can officially say he is as strong as an Elephant). Both mundane and paranormal critters seem well represented, the Paranormals all get a decent sized paragraph on a description and habits. And just a little thing I was happy to find: Stats for Megladons! Yay! I could never find them in the SR3 material even though there were tonnes of references of them. The Spirits chapter looks quite interesting, going to have a deeper look at it later. Technoanimals and Protosapients contains lots of nice critters to throw at your Matrix users, especially Protosapients. All in all looks like its well written. Now, if you will excuse me I am going to go have a proper good read of it. And then I am going to start poking and prodding people for Seattle '72 and Vice (IMG:style_emoticons/default/grinbig.gif) |
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Lo-Fi Version | Time is now: 16th June 2025 - 01:39 AM |
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