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> Pimp my Physad House Rules!, Looking for advice & suggestions.
Alexand
post Jul 20 2009, 04:29 PM
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So I'm looking to start a SR campaign set in 2070 sometime around next year.

Anyways, currently my players are coming down from a Exalted Demi-god high, and I'm running a high magic game (3 players jumped on the awakened bandwagon as soon as I described it. I managed to get 1 Technomancer to round out the party so far). The spellcasters are fine, and I did a slight tweak to the Technomancer chargen rules so he's doing okay as a hybrid Rigger/Hacker (more Rigger than hacker to start, but he'll do ok after a little karma).

The PC I'm worried about is the Somatic Adept. She's doing a take on Equilibrium's grammaton cleric & crossing it with a SR2 style Rocker. I'm a little worried at how she compares to a Street Sam at Chargen level since she's doing a good chunk of the party's heavy lifting in the combat realm. BP-wise a combat adept just doesn't come out as efficently as a Street Sam in BP-style Chargen. And the time until it catches up on Karma is a bit long as well.

So I turn to dumpshock, and ask "What Adept Combat Powers are weaksauce? What is not worth it's cost in Power Points?" I'm not worried about the Social/Hacker powers to much, as she won't be taking them for a long time if ever, and from most threads the general opinion seems to be that they are pretty strong.

I'd prefer to keep the changes mostly to the cost of the powers, as the Adept player has never tried SR before and I'd like to keep my changes as simple as possible. So far I'm considering:
Dropping Astral Perception to .5 from 1 (I think it's silly that Astral Sight the quality is more efficient, and I want to give the Adept a chance to particpate in Astral stuff that the other 2 mages are doing)
Making Improved (attribute) work more like Muscle Toner, and drop the double cost limitation. (the bonus would be a 'augmentation' same as a implant)
Possibly bundling several senses together for Improved Sense (again, silly compared to Cybereyes, in efficiency)

From looking over previous threads, I know others have tried similar stuff, so what we're the problems & pitfalls you ran into? any unforeseen cheesemonkeyness? Any suggestions to other powers that need boosting?

Help a chummer out (IMG:style_emoticons/default/smile.gif)
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Posts in this topic
- Alexand   Pimp my Physad House Rules!   Jul 20 2009, 04:29 PM
- - mmmkay   I'm not too sure about changing point costs, s...   Jul 20 2009, 04:37 PM
- - Stahlseele   Also, in SR4.$ cost for improved adept reflex...   Jul 20 2009, 04:40 PM
- - Alexand   I have SR4A already. Imp. Reflexes is 1.5/2.5/4.5...   Jul 20 2009, 04:48 PM
- - Meatbag   The upside to Adepts is mostly that there's no...   Jul 20 2009, 07:25 PM
- - mmmkay   I'm pretty sure the very best heavily cybered/...   Jul 20 2009, 08:05 PM
- - Dragnar   1. "Improved Ability" costs 0.25 points/...   Jul 21 2009, 11:45 AM
- - Alexand   *sigh* I guess my thread has little flame-bait pot...   Jul 22 2009, 03:16 PM
- - Lugbûrz   So you want your physical adept to be able to crun...   Jul 22 2009, 03:54 PM
- - Alexand   @Lugburz: Please read OP more closely I'm t...   Jul 22 2009, 04:06 PM
- - Lugbûrz   Well dagnabbit. You think I would have stopped fa...   Jul 22 2009, 04:19 PM
- - Jhaiisiin   So here's the issue you run in to. Sure, a cy...   Jul 22 2009, 04:39 PM
- - Alexand   @Jhaiisiin: I am aware of that difference. Thus ...   Jul 22 2009, 04:55 PM
- - Jhaiisiin   I'm not sure there is a hard and fast breaking...   Jul 22 2009, 05:01 PM
- - Fastball   As an exercise, I decided to take the sample chara...   Jul 22 2009, 09:36 PM
- - Kronk2   Mystic Armor. Cannot Stress this enough. Being abl...   Jul 22 2009, 10:04 PM
- - Dragnar   If you allow the power point at initiation, then t...   Jul 23 2009, 03:25 PM
- - mmmkay   is allowing a power point instead of initiating re...   Jul 23 2009, 05:39 PM
- - Fastball   Ah, I see why the power point initiation is unbala...   Jul 23 2009, 11:26 PM
- - Vanity Evolved   Doesn't help when so many abilities for the Ad...   Jul 26 2009, 01:04 PM
|- - Fastball   QUOTE (Vanity Evolved @ Jul 26 2009, 01:0...   Jul 26 2009, 05:15 PM
|- - Vanity Evolved   QUOTE (Fastball @ Jul 26 2009, 06:15 PM) ...   Jul 26 2009, 05:30 PM
|- - Fastball   QUOTE (Vanity Evolved @ Jul 26 2009, 05:3...   Jul 26 2009, 05:57 PM
- - Vanity Evolved   Orthoskin was planned, but for some reason, I assu...   Jul 26 2009, 07:23 PM
- - Ravor   Personally with the exception of Attribute Boost c...   Jul 26 2009, 08:11 PM


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