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Target ![]() Group: Members Posts: 73 Joined: 1-August 09 From: ATX Member No.: 17,457 ![]() |
Greetings, Dumpshock. I'm new to SR (got the books about a month ago), but not new to RP'ing in general. I've got about 15 years of table-top experience spread between the Trinity-iverse, DnD (multiple editions), oWoD, and a few excursions into random systems here and there. So, I'm used to rules-heavy (DnD 3.5) and subtle, thinking-oriented (Vampire) play. Right now I've got SR4 (SR4A on the way), Street Magic, Arsenal, and the Runner's Companion.
First, are there any good general introduction/advice threads I should read on building and outfitting a character? Second, I'm looking at playing the group's only Awakened, everyone else having already called their respective niches. Any advice you could spare or threads you could point me to would be greatly appreciated. Right now I'm toying with a generalist dark magic magician, possibly an elf. However, I'm open to making revisions if other options end up being more appealing. I tend towards a balance of power-gaming and deep, story-driven character design, though I abhor obviously sub-par mechanical choices (Dwarf Paladin with a CHA of 9). My group follows this tack as well. Assuming my GM is amenable, are there any other books with material that would be useful to me, and to the group in general? A few specific questions: I've have read in several places that dice pools can easily get to 20 at char-gen. I'm assuming cyber/bio ware is involved and various creative applications of mods on weapons, but are there any stand-outs? As I was reading the Runner's Companion, I noted that Shapeshifters start with Regeneration. Regen says it doesn't regenerate magic damage; does drain damage from casting count as magic damage for this purpose? I've looked around, but haven't found an official, or unofficial, ruling on that bit of minutiae. Thanks. |
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Lo-Fi Version | Time is now: 25th July 2025 - 01:02 PM |
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