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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 ![]() |
So, I'm starting to feel like I'm in an awkard situation in our SRM group. There are four of us "core" players, and my buddy and I made the characters the other two pleople are playing: a human hacker/skill wires/gun bunny and troll weapon specialist/tank/interrogator (my build). We are both playing a Vodoo mage (way overpowered, his) and Mystical Adept melee fighter/recon.
The problem is, that after 9 (Denver) adventures, the combat has been so light as there's not been much for me or the Troll to do-- less for him, as we've only needed to interrogate someone once. BTW, the Influence spell can really make most social skills (excluding extended tests) superfluous. Then in the last big fire fight, the opposition was so easy (TR 4) that the weak armored, but very offensively skilled, hacker was just as useful as our weapon specialist. So, I now feel guilty that I made a character for someone that is not needed-- if the combat in adventures are this rare in SRM, and underpowered (granted, our starting characters would kill an archtype out of the book, as most SRM characters that's played at my tables before would also) then I guess our Troll will reroll when we official move to NYC on the 12th. But it sucks that he will lose all the Nuyen we've earned, b/c I didn't know. So, do the other forum lurkers, posters, trollers, and the ilk also share this experience? Would we be better off to have another hacker specializing in a different area, instead of a Covert Ops/Sprawl Ganger/Weapons Specialist/Gun Adept/Street Sam/Mercenary archtype? Or another Vodoo mage, but at that point I think we'll quit playing (IMG:style_emoticons/default/smile.gif) Please give me some feedback on your experience, so I can start advising my chummer on what he/we should be preparing to do. Thanks! |
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Lo-Fi Version | Time is now: 12th February 2025 - 04:11 AM |
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