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Target ![]() Group: Members Posts: 56 Joined: 21-July 03 From: the Worcester Barrens Member No.: 4,997 ![]() |
from what i've read of SR3 materials, there's an implied power scale for the Enemy and Hunted flaws, but i'd like to get a finer sense of what people consider appropriate power level vs point costs?
especially as regards the Hunted flaw... i'd like to bug my GM (Cykotek) about modding the flaw to have a frequency of occurance variable (similar to the GURPS Enemy disad.) or something to reflect the intensity of pursuit. ex: i think a AA-Mega should be a Lv 6, but what if they're keeping the pursuit as supar seekret as possible? where would people step it down to? (like in the case where if anyone else noticed the pursuit, they'd jump in on it too?) ideally, i'm gonna combine it with Dark Secret: Novahot Loot of Doom (because that's the best representation available. it's not really dark, but boy is it secret.) This post has been edited by kenji: Jan 26 2004, 06:02 AM |
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Lo-Fi Version | Time is now: 11th August 2025 - 03:32 AM |
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