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knasser
post Aug 22 2009, 03:07 PM
Post #1


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I was going to post this on the Chemistry thread, but there have been a few threads recently about the cumulative -1 rule and this is a general query on all of them, hence a new thread.

In SR4 pre-errata, there was an optional rule stating that you could only roll as many attempts on an Extended Test as you had dice in your pool. This was to stop PCs being able to accomplish anything given enough time and was invoked according to GM judgement. Post-errata (SR4A), this has been amended to say that your pool reduces by 1 on each attempt until you obviously stop at 0.

There have been some issues with whether this actually makes some things impossible where they should not be. One query was on the Chemistry skill for making explosives. Another (a bit more robust) was on the Data Search rules.

I worked out the following chances of success in Shadowrun (both extended and non-extended tests). I think they'll be useful for GM's to judge exactly what they're asking of their players.

http://knasser.me.uk/content/shadowrun/sr_..._by_knasser.pdf

I would like someone who knows their mathematics to confirm my numbers are correct, please.

If the numbers are correct, then I think the above shows a bit of a problem. Basically, with either the older 'maximum number of rolls = size of pool' or the new 'pool reduces by 1 each roll', you have a quite narrow band in the middle of the range of dice pools where there is uncertainty of outcome (chance of success in the range of 30-70%) and with dice pools above or below that middle band, the chance rapidly becomes either near certain failure or near certain success.

For example: A person with a dice pool of 8 trying for a threshold 12 test has a 56% chance of success. Take them to dice pool 9 and it jumps to 87%. Drop them down to dice pool 7 and it plummets to 19%.

That's awkward from both a playability and a realism point of view. Essentially, the more times you roll a dice, the more your results are going to descend on an average. Roll three dice and you might get 3 hits or you might get 0 or anything in between and no result will be surprising. But roll a hundred dice (which is how many you can roll with a dice pool of 14 reducing by 1 each roll) and you're very likely to come close to a third of your results being hits.

So two three questions:

One: Can anyone see anything wrong with my maths?

Two: Does anyone else find this a problem?

Three: What ways can we amend this to work better?

K.
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Posts in this topic
- knasser   The Cumulative -1 Rule   Aug 22 2009, 03:07 PM
- - pbangarth   I haven't checked the arithmetic, but it would...   Aug 22 2009, 03:15 PM
|- - knasser   QUOTE (pbangarth @ Aug 22 2009, 04:15 PM)...   Aug 22 2009, 03:26 PM
- - ShaunClinton   I done some maths on this a while ago and whilst I...   Aug 22 2009, 03:26 PM
- - Draco18s   QUOTE (knasser @ Aug 22 2009, 11:07 AM) F...   Aug 22 2009, 03:58 PM
- - ZeroPoint   I havn't examined the math in depth at all, bu...   Aug 22 2009, 05:01 PM
|- - knasser   QUOTE (ZeroPoint @ Aug 22 2009, 06:01 PM)...   Aug 22 2009, 08:01 PM
- - Draco18s   That's not a bad system, really. Geomancy alr...   Aug 22 2009, 05:43 PM
- - Jaid   it also has the advantage of not producing an incr...   Aug 22 2009, 08:07 PM
- - The Monk   You can also combine the two: if you don't get...   Aug 22 2009, 08:13 PM
|- - ZeroPoint   QUOTE (The Monk @ Aug 22 2009, 03:13 PM) ...   Aug 22 2009, 09:04 PM
- - The Monk   Hmm, actually I would make it -2 when you don...   Aug 22 2009, 08:26 PM
- - Heath Robinson   Sum the Net Hits of a series of Threshold Tests in...   Aug 23 2009, 12:42 AM
- - The Monk   The sum of a series of threshold tests is exactly ...   Aug 23 2009, 01:13 AM
|- - Heath Robinson   QUOTE (The Monk @ Aug 23 2009, 02:13 AM) ...   Aug 23 2009, 02:02 AM
- - Draco18s   I fail to see the point, Heath. Sum of a series o...   Aug 23 2009, 02:49 AM
- - The Monk   Yeah, very cryptic Mr. Robinson   Aug 23 2009, 02:57 AM
- - Heath Robinson   If it were the sum of the Net Hits gained on a Thr...   Aug 23 2009, 03:27 AM
- - The Monk   seems to me the mechanic you propose is just as co...   Aug 23 2009, 05:06 AM
- - Heath Robinson   Threshold is meant to indicate difficulty, and all...   Aug 23 2009, 05:49 AM
- - ZeroPoint   But then what if someone meets the threshold witho...   Aug 23 2009, 08:26 AM
|- - Heath Robinson   QUOTE (ZeroPoint @ Aug 23 2009, 09:26 AM)...   Aug 23 2009, 08:00 PM
- - TheOOB   Hmm, what if instead you set a lower threshold, an...   Aug 23 2009, 08:29 AM
- - ZeroPoint   QUOTE Hmm, what if instead you set a lower thresho...   Aug 23 2009, 04:42 PM
- - JoelHalpern   One thing to keep in mind is that if you make the ...   Aug 23 2009, 04:49 PM
- - Darklordofbunnies   The math for the scalar difficulties looks solid. ...   Aug 23 2009, 05:17 PM
- - hobgoblin   the thing about extended tests are not so much abo...   Aug 23 2009, 05:54 PM
|- - Blade   QUOTE (hobgoblin @ Aug 23 2009, 07:54 PM)...   Aug 24 2009, 09:31 AM
|- - DireRadiant   QUOTE (hobgoblin @ Aug 23 2009, 12:54 PM)...   Aug 25 2009, 07:21 PM
|- - Rotbart van Dainig   QUOTE (DireRadiant @ Aug 25 2009, 09:21 P...   Aug 25 2009, 08:22 PM
- - The Monk   What I like about Zero Point's mechanic is tha...   Aug 23 2009, 06:22 PM
|- - Draco18s   QUOTE (The Monk @ Aug 23 2009, 02:22 PM) ...   Aug 23 2009, 07:00 PM
- - JoelHalpern   Regarding Heath Robinson's question about abou...   Aug 24 2009, 12:09 AM
|- - Heath Robinson   QUOTE (JoelHalpern @ Aug 24 2009, 01:09 A...   Aug 24 2009, 06:58 PM
|- - Tymeaus Jalynsfein   QUOTE (Heath Robinson @ Aug 24 2009, 12:5...   Aug 25 2009, 12:14 AM
|- - Heath Robinson   QUOTE (Tymeaus Jalynsfein @ Aug 25 2009, 01...   Aug 25 2009, 04:04 AM
- - crizh   I think the important thing here is not necessaril...   Aug 24 2009, 10:45 AM
|- - hobgoblin   QUOTE (crizh @ Aug 24 2009, 12:45 PM) The...   Aug 24 2009, 01:33 PM
|- - crizh   QUOTE (hobgoblin @ Aug 24 2009, 02:33 PM)...   Aug 24 2009, 04:42 PM
- - Johnny Hammersticks   For what its worth, I think this sort of thing is ...   Aug 24 2009, 05:20 PM
- - crizh   While not mandatory it is right there in the book ...   Aug 24 2009, 08:06 PM
- - JoelHalpern   I think I understand your point Heath. To confirm...   Aug 24 2009, 09:18 PM
|- - ZeroPoint   QUOTE (JoelHalpern @ Aug 24 2009, 05:18 P...   Aug 25 2009, 01:34 AM
- - JoelHalpern   With regard to the extended tests and the -1 die p...   Aug 24 2009, 09:22 PM
- - Heath Robinson   You've got my point correct. Without experien...   Aug 24 2009, 11:59 PM
|- - Tymeaus Jalynsfein   QUOTE (Heath Robinson @ Aug 24 2009, 05:5...   Aug 25 2009, 12:17 AM
- - Draco18s   Are you kidding? I see people without the any sof...   Aug 25 2009, 01:06 AM
|- - Tymeaus Jalynsfein   QUOTE (Draco18s @ Aug 24 2009, 07:06 PM) ...   Aug 25 2009, 01:27 AM
|- - Draco18s   QUOTE (Tymeaus Jalynsfein @ Aug 24 2009, 08...   Aug 25 2009, 03:04 AM
- - Heroes4Ghosts   It's all sounding terribly complicated to my p...   Aug 25 2009, 10:35 AM
|- - Heath Robinson   The systems that Zeropoint and I present are simpl...   Aug 25 2009, 06:52 PM
|- - ZeroPoint   QUOTE (Heath Robinson @ Aug 25 2009, 02:5...   Aug 25 2009, 07:04 PM
||- - StealthSigma   QUOTE (ZeroPoint @ Aug 25 2009, 03:04 PM)...   Aug 25 2009, 09:03 PM
||- - ZeroPoint   QUOTE (StealthSigma @ Aug 25 2009, 04:03 ...   Aug 25 2009, 09:39 PM
||- - Tymeaus Jalynsfein   QUOTE (ZeroPoint @ Aug 25 2009, 03:39 PM)...   Aug 27 2009, 03:24 AM
|- - The Monk   QUOTE (Heath Robinson @ Aug 25 2009, 01:5...   Aug 25 2009, 09:54 PM
||- - Heath Robinson   QUOTE (The Monk @ Aug 25 2009, 10:54 PM) ...   Aug 25 2009, 11:16 PM
|- - Tymeaus Jalynsfein   QUOTE (Heath Robinson @ Aug 25 2009, 12:5...   Aug 27 2009, 03:18 AM
|- - Heath Robinson   QUOTE (Tymeaus Jalynsfein @ Aug 27 2009, 04...   Aug 27 2009, 04:12 AM
|- - Tymeaus Jalynsfein   QUOTE (Heath Robinson @ Aug 26 2009, 09:1...   Aug 28 2009, 02:01 AM
- - The Monk   To me the simplest solution to Extended Tests is t...   Aug 25 2009, 03:23 PM
|- - ZeroPoint   To me, that is one of the strangest things about e...   Aug 25 2009, 06:43 PM
|- - Tymeaus Jalynsfein   QUOTE (ZeroPoint @ Aug 25 2009, 12:43 PM)...   Aug 27 2009, 03:15 AM
- - McAllister   I suspect The Monk's assertion is that the num...   Aug 26 2009, 04:43 AM
|- - Heath Robinson   QUOTE (McAllister @ Aug 26 2009, 05:43 AM...   Aug 26 2009, 11:57 AM
- - ZeroPoint   I...I don't really care, but what I meant by m...   Aug 26 2009, 05:32 PM
|- - Tymeaus Jalynsfein   QUOTE (ZeroPoint @ Aug 26 2009, 11:32 AM)...   Aug 27 2009, 03:27 AM
- - ZeroPoint   so many replies and pretty much all of them misund...   Aug 27 2009, 04:43 AM
- - The Monk   If there is one thing I ask of all my players its ...   Aug 27 2009, 06:33 AM
|- - Heath Robinson   QUOTE (The Monk @ Aug 27 2009, 07:33 AM) ...   Aug 28 2009, 02:42 AM
|- - Tymeaus Jalynsfein   QUOTE (Heath Robinson @ Aug 27 2009, 07:4...   Aug 28 2009, 03:01 AM
||- - McAllister   QUOTE (Tymeaus Jalynsfein @ Aug 27 2009, 11...   Aug 28 2009, 03:13 AM
||- - Tymeaus Jalynsfein   QUOTE (McAllister @ Aug 27 2009, 09:13 PM...   Aug 29 2009, 06:07 PM
|- - McAllister   QUOTE (Heath Robinson @ Aug 27 2009, 10:4...   Aug 28 2009, 03:16 AM
|- - ZeroPoint   QUOTE (Heath Robinson @ Aug 27 2009, 09:4...   Aug 28 2009, 03:48 AM
||- - Draco18s   QUOTE (ZeroPoint @ Aug 27 2009, 10:48 PM)...   Aug 28 2009, 05:17 AM
||- - Heath Robinson   QUOTE (StealthSigma @ Aug 28 2009, 01:27 ...   Aug 28 2009, 05:05 PM
|- - StealthSigma   QUOTE (Heath Robinson @ Aug 27 2009, 10:4...   Aug 28 2009, 12:27 PM
|- - Draco18s   QUOTE (StealthSigma @ Aug 28 2009, 07:27 ...   Aug 28 2009, 03:41 PM
|- - StealthSigma   QUOTE (Draco18s @ Aug 28 2009, 11:41 AM) ...   Aug 28 2009, 03:53 PM
- - ZeroPoint   There's a difference in long term and short te...   Aug 27 2009, 06:54 AM
- - McAllister   I've been following this, and I'm having t...   Aug 27 2009, 06:58 AM
|- - ZeroPoint   QUOTE (McAllister @ Aug 27 2009, 01:58 AM...   Aug 28 2009, 03:41 AM
||- - McAllister   QUOTE (ZeroPoint @ Aug 27 2009, 11:41 PM)...   Aug 28 2009, 03:49 AM
|- - The Monk   QUOTE (McAllister @ Aug 27 2009, 02:58 AM...   Aug 28 2009, 06:26 AM
- - ZeroPoint   Amen! I have to say though that I havn't r...   Aug 27 2009, 07:08 AM


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