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> Retirement, What would you want in a retirement system?
Aaron
post Aug 30 2009, 11:16 PM
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I've been hearing a lot of talk about a retirement system for Missions PCs, both from GMs and players. Everybody I've spoken with seems to think it's a good idea, both for power levels and to help keep new characters relevant at every table they encounter.

We'd like even more feedback on the subject. There's no real proposal on the table just yet, but here are some ideas that I've personally discussed with folks.
  • A hard cap of Karma (numbers between 100 and 150 Karma have been discussed).
  • A soft cap of Karma (i.e. a reduced Karma award per adventure after a certain Karma threshold is reached).
  • Additional adventures, released less frequently than each month, geared exclusively toward retired characters (prime runner adventures), possibly that have a more direct impact on Missions story arcs.
  • New characters having the old character as a contact.
  • Retired characters being eligible to be used as major NPCs in Missions adventures.
This list is not exhaustive, of course. What sort of things would you like to see in a retirement system, assuming one was implemented?
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Posts in this topic
- Aaron   Retirement   Aug 30 2009, 11:16 PM
- - Cadmus   mm I like results 3 throu 5. 1 and 2 don't r...   Aug 31 2009, 02:12 AM
- - TranKirsaKali   I agree with Cadmus. I run Kali because I really ...   Aug 31 2009, 05:01 AM
- - Caine Hazen   How bout another ideea in this, one to write into ...   Aug 31 2009, 05:13 AM
- - TeaTime   I could see the possibility of retirement at the e...   Aug 31 2009, 02:36 PM
- - Cadmus   eh, one last run type stuff dosn't seem to wor...   Aug 31 2009, 04:43 PM
- - SaintHax   The email I sent-- important stuff highlighted for...   Aug 31 2009, 07:40 PM
- - Wasabi   Someone should get a hardcopy poll to Kai so the r...   Sep 1 2009, 11:41 AM
|- - SaintHax   QUOTE (Wasabi @ Sep 1 2009, 06:41 AM) I m...   Sep 1 2009, 03:57 PM
- - Wasabi   If the only prompt for a retirement requirement is...   Sep 2 2009, 02:25 AM
|- - SaintHax   QUOTE (Wasabi @ Sep 1 2009, 09:25 PM) The...   Sep 2 2009, 01:35 PM
|- - Wasabi   I never said eliminate ruckus, I said minimize. Us...   Sep 2 2009, 04:37 PM
|- - SaintHax   QUOTE (Wasabi @ Sep 2 2009, 12:37 PM) Lac...   Sep 2 2009, 07:11 PM
- - Bull   It's not just a matter of how opposition or ev...   Sep 2 2009, 05:08 PM
- - BishopMcQ   To help lay some worries to rest. This is a plan ...   Sep 2 2009, 06:14 PM
|- - Dyspeptic   QUOTE (BishopMcQ @ Sep 2 2009, 02:14 PM) ...   Sep 10 2009, 04:54 AM
- - Wasabi   Nothing presented has shown how adding in forced r...   Sep 2 2009, 09:09 PM
- - DireRadiant   I've run most of the missions for lots of diff...   Sep 2 2009, 09:59 PM
- - toturi   QUOTE (Aaron @ Aug 31 2009, 07:16 AM) I...   Sep 3 2009, 09:24 AM
|- - SaintHax   QUOTE (toturi @ Sep 3 2009, 05:24 AM) At ...   Sep 3 2009, 06:07 PM
|- - toturi   QUOTE (SaintHax @ Sep 4 2009, 02:07 AM) I...   Sep 4 2009, 02:16 AM
|- - SaintHax   QUOTE (toturi @ Sep 3 2009, 10:16 PM) And...   Sep 4 2009, 01:19 PM
- - CollateralDynamo   Hey guys, let me just say that I ONLY play SRMs at...   Sep 3 2009, 03:59 PM
- - Boomer1985   Just to add in my two bits, I honestly don't l...   Sep 9 2009, 08:39 PM
- - Wasabi   If the goal is deflation perhaps allow Karma only ...   Sep 10 2009, 01:43 AM
- - BishopMcQ   This last week, Aaron and I had a chance to sit do...   Sep 10 2009, 07:28 AM
- - CollateralDynamo   Thanks for the update Bishop! As can be obviou...   Sep 10 2009, 01:48 PM
- - Wraith235   I personally have seen 1 instance that is listed a...   Jan 11 2010, 03:31 AM
- - Aaron   Since there has still been interest, I'll thro...   Jan 11 2010, 04:55 AM
- - cryptoknight   Here's my take on this. I know that the whole...   Jan 11 2010, 08:51 PM
- - BishopMcQ   Crypto--Aaron and I are working on a system that w...   Jan 11 2010, 09:01 PM


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