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> A Game Rife With Problems, Or, How Do You Fix Everything At The Same Time?
tsuyoshikentsu
post Sep 23 2009, 06:17 AM
Post #1


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Okay, here's the problem.

Right now, I have a group of seven players. All of them are my friends, and three of them are my roommates. (We live in a suite.) Also, these are the only people that I know of that play Shadowrun on campus, barring one guy who earned himself a permaban from any game I run. The game's had... oh, six sessions or so now. And if I cannot fix a vast majority of these problems, I find myself wanting very much to either reboot the game or just kill it dead with fire.

Now, just about all of these things are my fault; I just didn't care about what seemed to be my worries: everyone was having fun. But when it became very, very clear to me that about half the group wasn't... well, when it's not just me, it's a problem. So now I have to fix this massive mess I've caused, and I really just don't know how to do it myself.

Here are the issues.

>There are two players I'd love to get rid of due to behavior. Unfortunately, they're both roommates of mine, and the third roommate is someone I really want to keep in the game.

>Five of the seven characters can be summarized as "moar dakka." The other two are a hacker and a sneak. Between the two, only the hacker is any good at what he does, meaning that, if I want to involve the entire group, it's dakka or TPK.

>On the flip side, because there's so much redundancy, three people are feeling completely useless. All of them are players I want to keep.

>The hacker, who is (again) the only person competently focused on something besides dakka in the group, is one of the players I want to drop.

>The group does not have the attention span to deal with lots of people splitting up.

>The party has so much dakka -- we're talking lasers and airburst grenade launchers, as well as Barretts/miniguns with antivehicular rounds -- that I am struggling mightily to find a way to have enemies not die without having them being completely immune to normal damage. I am avoiding that last because the party's entire non-normal damage resources consist of the mage's Stunball spell.

>The common response to the above would be to have them arrested. But that's rocket tag: they're incredibly easy to track down (someone has Distinctive Style 3) and could probably take on easily anything that wouldn't kill them outright.

>I also don't want to strip their weapons, because so much of their resources (especially qualities) have gone into buying said things.

So... what do I do, Dumpshock? Do I start over? Is there any way to ask Roomies A and B to leave without making my housing situation miserable for the rest of this school year? Should I just call it quits and form a different group with a different system?
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Posts in this topic
- tsuyoshikentsu   A Game Rife With Problems   Sep 23 2009, 06:17 AM
- - MusicMan   Rocks fall, everyone dies. I think at the point ...   Sep 23 2009, 06:20 AM
- - Khyron   You should pull the session over to the side of th...   Sep 23 2009, 07:11 AM
- - Nemo   Sounds like a mercenary team, not a group of Shado...   Sep 23 2009, 07:30 AM
- - Traul   How about splitting the group? 7 players sounds hu...   Sep 23 2009, 09:10 AM
- - ShadowPavement   I would have to agree with Traul here. 7 is a big ...   Sep 23 2009, 11:45 AM
- - Karoline   >There are two players I'd love to get rid ...   Sep 23 2009, 12:27 PM
|- - tsuyoshikentsu   Karoline's post allows me to expand on these a...   Sep 23 2009, 01:00 PM
|- - Dr Funfrock   QUOTE (tsuyoshikentsu @ Sep 23 2009, 09:0...   Sep 23 2009, 01:46 PM
|- - kzt   QUOTE (tsuyoshikentsu @ Sep 23 2009, 07:0...   Sep 23 2009, 04:29 PM
|- - StealthSigma   QUOTE (tsuyoshikentsu @ Sep 23 2009, 09:0...   Sep 23 2009, 07:53 PM
|- - Tymeaus Jalynsfein   QUOTE (StealthSigma @ Sep 23 2009, 01:53 ...   Sep 24 2009, 12:38 AM
|- - StealthSigma   QUOTE (Tymeaus Jalynsfein @ Sep 23 2009, 08...   Sep 24 2009, 01:03 AM
|- - Tymeaus Jalynsfein   QUOTE (StealthSigma @ Sep 23 2009, 07:03 ...   Sep 24 2009, 01:40 AM
- - nezumi   I'm assuming these are all adults. So given th...   Sep 23 2009, 01:34 PM
- - deek   It sounds like you are making the game unsalvageab...   Sep 23 2009, 01:40 PM
- - Marwynn   Well a Face, more magic support, a Rigger, and eve...   Sep 23 2009, 02:17 PM
- - CollateralDynamo   It sounds to me like the OP doesn't want to: k...   Sep 23 2009, 02:39 PM
- - Warlordtheft   I would suggest that you decide how to approach th...   Sep 23 2009, 03:13 PM
- - DireRadiant   QUOTE (tsuyoshikentsu @ Sep 23 2009, 01:1...   Sep 23 2009, 04:34 PM
- - tsuyoshikentsu   Okay, I really want to thank you guys for your hel...   Sep 23 2009, 07:22 PM
|- - deek   QUOTE (tsuyoshikentsu @ Sep 23 2009, 03:2...   Sep 23 2009, 07:29 PM
- - Apathy   [Personal opinion]It's an exercise in futility...   Sep 23 2009, 07:43 PM
|- - BlueMax   QUOTE (Apathy @ Sep 23 2009, 11:43 AM) [P...   Sep 23 2009, 07:57 PM
|- - Traul   QUOTE (Apathy @ Sep 23 2009, 09:43 PM) If...   Sep 23 2009, 08:33 PM
- - Omenowl   It is hard to involve 7 players. I would recommen...   Sep 23 2009, 11:31 PM
- - Audious   I see an easy fix to a lot of these problems. Get ...   Sep 23 2009, 11:59 PM
- - PBI   I can't really add a lot to what's been sa...   Sep 24 2009, 11:30 AM
- - SincereAgape   Hindsight is only 20/20. The best option would ...   Sep 24 2009, 01:08 PM
- - Draco18s   I haven't read the whole thread, but my opinio...   Sep 24 2009, 02:44 PM
- - explorator   A Lot of good advice in this thread. I just want ...   Sep 24 2009, 03:03 PM
- - Ravor   Aye, the best advise is to talk with the players, ...   Sep 24 2009, 04:46 PM
- - tsuyoshikentsu   Okay, here's what happened. After talking to ...   Sep 28 2009, 04:58 AM
- - Dashifen   Wait ... did we just effectively solve a problem f...   Sep 28 2009, 05:06 PM
- - Draco18s   QUOTE (Dashifen @ Sep 28 2009, 01:06 PM) ...   Sep 28 2009, 06:18 PM


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