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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 ![]() |
Okay, here's the problem.
Right now, I have a group of seven players. All of them are my friends, and three of them are my roommates. (We live in a suite.) Also, these are the only people that I know of that play Shadowrun on campus, barring one guy who earned himself a permaban from any game I run. The game's had... oh, six sessions or so now. And if I cannot fix a vast majority of these problems, I find myself wanting very much to either reboot the game or just kill it dead with fire. Now, just about all of these things are my fault; I just didn't care about what seemed to be my worries: everyone was having fun. But when it became very, very clear to me that about half the group wasn't... well, when it's not just me, it's a problem. So now I have to fix this massive mess I've caused, and I really just don't know how to do it myself. Here are the issues. >There are two players I'd love to get rid of due to behavior. Unfortunately, they're both roommates of mine, and the third roommate is someone I really want to keep in the game. >Five of the seven characters can be summarized as "moar dakka." The other two are a hacker and a sneak. Between the two, only the hacker is any good at what he does, meaning that, if I want to involve the entire group, it's dakka or TPK. >On the flip side, because there's so much redundancy, three people are feeling completely useless. All of them are players I want to keep. >The hacker, who is (again) the only person competently focused on something besides dakka in the group, is one of the players I want to drop. >The group does not have the attention span to deal with lots of people splitting up. >The party has so much dakka -- we're talking lasers and airburst grenade launchers, as well as Barretts/miniguns with antivehicular rounds -- that I am struggling mightily to find a way to have enemies not die without having them being completely immune to normal damage. I am avoiding that last because the party's entire non-normal damage resources consist of the mage's Stunball spell. >The common response to the above would be to have them arrested. But that's rocket tag: they're incredibly easy to track down (someone has Distinctive Style 3) and could probably take on easily anything that wouldn't kill them outright. >I also don't want to strip their weapons, because so much of their resources (especially qualities) have gone into buying said things. So... what do I do, Dumpshock? Do I start over? Is there any way to ask Roomies A and B to leave without making my housing situation miserable for the rest of this school year? Should I just call it quits and form a different group with a different system? |
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Lo-Fi Version | Time is now: 26th July 2025 - 06:33 PM |
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