![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 76 Joined: 18-January 09 Member No.: 16,789 ![]() |
I just noticed an interesting part about the rules that might make a looter take pause.
From SR4 page 303 QUOTE The basic asking price for fenced gear is 30% of its original price. Fencing an item requires a Negotiation + Charisma (10, 6 hours) Other modifiers Item stolen –20% Item used –20% So, to sell a 1,000 item you would make 1,000*.3*.8*.8 = 192 on it (For Stolen and used and 30% reduction), with a 10 threshold and with a 8 Dicepool (most are lower) = 5 rolls (Buying success 1 for 4 dice) 19.2% of the items cost not bad. You made 6.4 (IMG:style_emoticons/default/nuyen.gif) per hour.... which is really low and should not be worth the effort... go work at the stuffer shack for 8 per hour. Makes most commlinks and standard weapons not worth the effort. You can added flooded market to standard low end commlinks and guns for another 2% overall loss. Now lets add a Swag to the mix. Connection 3 fence.... thats another 15% loss so....192*.85 = 163 but you don't have to spend the time...just go and do the drop. Is 16.3% of an items cost worth the time to loot? Typically not, especially if the item is under 1,000 since the risk vs. reward should make you think twice. Is this too far off form reality? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th July 2025 - 02:05 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.