Oct 29 2009, 12:13 PM
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
From the other thread:
Rolling the dice for face skills vs. another PC is hard to do because it is hard to quantify what penalties and bonuses should apply. If the PC is, say, a frugal miser, then what should the penalty be for the face trying to mooch a meal off of him? For most other characters, it probably wouldn't even require a roll, but for this guy - if he's a total hardass about not spending money, why should he suddenly change 180 degrees? Do you give the face -4 to his roll, -12 to his roll, or flat out tell him that his face senses warn him getting this guy to part with his nuyen would be a waste of time? Social skills are "on" all the time. If the GM doesn't put reasonable limits on them, then you can wind up in a situation where the other players feel like they aren't getting to play their own characters. Or they can feel like their character is ruined - if their background can get overruled by a dice roll with arbitrary modifiers, then why even bother giving the character a personality in the first place? We handle it like that: We use skill checks if something is in doubt - when a player is not sure his or her PC would do something or not when asked or influenced by another PC - but there's some ooc control too - the social control of "You're not allowed to ruin someone's fun". With NPCs it's the same, or very similar - they too get to roll against PCs, with similar checks and balances. |
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Fuchs Rolling social skills when PCs interact with each other? Oct 29 2009, 12:13 PM
nezumi I use the same checks as I would for an NPC (altho... Oct 29 2009, 01:17 PM
Blade Ideally, I'd have them roll and I'd also r... Oct 29 2009, 01:43 PM
Warlordtheft QUOTE (Blade @ Oct 29 2009, 08:43 AM) Ide... Oct 29 2009, 02:16 PM
Chrysalis This is actually a question I have been debating, ... Oct 29 2009, 02:45 PM
nezumi QUOTE (Chrysalis @ Oct 29 2009, 10:45 AM)... Oct 29 2009, 07:47 PM
PBI I let the players decide how their PCs react to ot... Oct 29 2009, 07:02 PM
BlueMax At my table, nobody rolls nothing. PCs lack the ... Oct 29 2009, 07:31 PM
The Jake Think of it like this - would you allow PCs to rol... Oct 30 2009, 05:15 AM
BlueMax QUOTE (The Jake @ Oct 29 2009, 09:15 PM) ... Oct 30 2009, 05:29 AM
PBI QUOTE (The Jake @ Oct 30 2009, 02:15 AM) ... Oct 30 2009, 06:23 PM

The Jake QUOTE (PBI @ Oct 30 2009, 06:23 PM) That... Nov 2 2009, 03:25 AM
Glyph QUOTE (The Jake @ Oct 29 2009, 09:15 PM) ... Nov 1 2009, 08:29 PM
The Jake QUOTE (Glyph @ Nov 1 2009, 08:29 PM) Some... Nov 2 2009, 03:32 AM
Ascalaphus We pretty much don't do it.. it started as a r... Oct 30 2009, 09:39 AM
Summerstorm For me it works that way: They can do it, if they ... Oct 30 2009, 01:04 PM![]() ![]() |
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