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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Since we were discussing the potential usefulness of a melee style runner, I got to thinking about weapon mods for hand to hand stuff. Now, besides the personalized grip giving +1 dice, there's really nothing else in 4th ed to help the blade man compete. So, I figure it wouldn't be too difficult to have a poison reservoir in your snap blades or cyberspurs, and just a few canals along the blade's length to hold the poison until it comes off in an opponent's wounds.
So, how do you guys see this going down? Just an auto-injector installed, or should there be more cost/problems? Could this basically be applied to any sheathed weapon? What are the best poisons/toxins to use here? Personally I think neuro-stun isn't a bad choice. It's contact vector, and if it doesn't knock them unconscious outright, it'll leave them with a doubled up dicepool penalty that should keep them from accomplishing anything. Though, I suppose you could consider getting stabbed with a fistfull of knives an injection of sorts, so the immediate effects of narcojet might be better. Warp, of course, is awesome, but expensive as hell. |
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Lo-Fi Version | Time is now: 26th September 2025 - 04:14 AM |
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