Nov 24 2009, 08:58 PM
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
Is there a hard maximum to the number of IPs a character can have?
What if they are at this maximum (say from implants / magic) and spend edge for another IP? Or if they take drgugs that grant extra IPs? Would drugs that grant extra IPs stack with other drugs (such as using both Jazz and Cram) and / or with implants / magic? And lastly, at what point do you declare spending edge for an extra IP? Any time during the turn? Since movment is tied to the number of IPs in a turn, what effect does this have on movment? This last question has prompted me to consider a few house rules. First, all turns are treated as having 5 IPs. You can move in all 5, but can only act in as many as you'd normally be able to. And yes, you can get up to 5, but only by using edge. You could get to 4 with implants / magic / drugs, but can only benefit from one drug at a time. Also, you can move twice in an IP by spending a complex action to do nothing but move in that IP (effectively giving up an IP). Yes, this does let charactwers with IP boosting effects move (a bit) faster- at most, you could move twice as fast as normal, if you somehow had actions in all 5 IPs. Any glaring problems with these house rules? |
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Mongoose IPs- how many? Nov 24 2009, 08:58 PM
Stahlseele The Maximum is 4.
5 for Technomancers and Hackers ... Nov 24 2009, 08:59 PM
Neraph IP-enhancing materials are not cumulative - only t... Nov 24 2009, 09:02 PM
Mongoose QUOTE (Neraph @ Nov 24 2009, 10:02 PM) QU... Nov 24 2009, 09:06 PM
crizh QUOTE (Neraph @ Nov 24 2009, 09:02 PM) IP... Nov 25 2009, 10:39 PM
Karoline QUOTE (crizh @ Nov 25 2009, 05:39 PM) I a... Nov 25 2009, 11:11 PM
Mongoose So if you have, say, the Adept Power "Improve... Nov 24 2009, 09:03 PM
Stahlseele QUOTE (Mongoose @ Nov 24 2009, 10:03 PM) ... Nov 24 2009, 09:09 PM
Karoline QUOTE (Mongoose @ Nov 24 2009, 03:58 PM) ... Nov 24 2009, 09:39 PM
Neraph QUOTE (Karoline @ Nov 24 2009, 03:39 PM) ... Nov 24 2009, 09:45 PM
Warlordtheft The problem with the movement and IP's is that... Nov 24 2009, 09:52 PM
Neraph QUOTE (Warlordtheft @ Nov 24 2009, 03:52 ... Nov 24 2009, 09:54 PM
JoelHalpern Neraph, the problem is that, by the rules, if you ... Nov 24 2009, 09:54 PM
Rotbart van Dainig By RAW, Movement is per Combat Turn, and maintaine... Nov 24 2009, 10:36 PM
Tsuul QUOTE (Rotbart van Dainig @ Nov 24 2009, 05... Nov 25 2009, 12:16 AM
The Jake I can't remember the math but going from memor... Nov 24 2009, 10:42 PM
Dr. Funkenstein Note that one really useful house rule is that you... Nov 24 2009, 11:10 PM
Ascalaphus Or you limit the amount of actions people can spen... Nov 25 2009, 01:51 AM
Mongoose QUOTE (Ascalaphus @ Nov 25 2009, 02:51 AM... Nov 25 2009, 09:31 PM
Karoline QUOTE (Mongoose @ Nov 25 2009, 04:31 PM) ... Nov 25 2009, 09:39 PM
Neraph QUOTE (Mongoose @ Nov 25 2009, 03:31 PM) ... Nov 26 2009, 06:24 AM
Stahlseele As long as you are below 4, you can spend edge and... Nov 25 2009, 09:08 AM
Karoline Or you just read the rules and a person with 4 IP ... Nov 25 2009, 03:53 PM
Dr. Funkenstein It's not a general, it's a specific rule. ... Nov 26 2009, 12:03 AM![]() ![]() |
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