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Target ![]() Group: Members Posts: 78 Joined: 17-November 09 Member No.: 17,879 ![]() |
Is it just me, or does no one really get super excited about hackers, riggers, and technomancers? I see posts about magic or street samurais all the time. Adepts too. But where is the love for the techies?
I have a new game starting soon, with five players (including myself) and of course a GM. I don't know what two of the other players will be playing, or what role they want to cover for the group. I've drafted up one character idea, full with a character sheet and backstory (A Dryad, who is a dedicated summoner. Have a full history, and tons of quirks-- should be fun to play)... But as things stand, no one has chosen to play a hacker, technomancer, or rigger of any sort. I think it would be fun to play a tech-geek or gear-head character, and if the other two undecided players in my group don't want to cover a tech role, I think I might put my current mage on hold, and play a tech guy instead. I'm actually pretty excited about it, and want to prepare a character sheet. So, assuming a group only has one go-to tech guy-- What would perform their role better? What is the best way to go about it? Should I go with a mundane hacker who dabbles in rigging? A hacker who is chromed up, using cyber-limbs to boost his low Strength, Agility, and Body? A technomancer? Though I've seen quite a few postings on creative ways for hackers to do things, I haven't seen much of a clear guide on what is needed to create an effective hacking character (Obviously an amazing commlink decked out with high rating programs). What qualities are best to choose? What about building an effective Technomancer? Any other qualities that are great at creation for them? Would they be as good, or better than a mundane hacker with access to lots of money? Oh, and... How are AI as player characters? Can they do really well too? Or is it too limiting? |
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Lo-Fi Version | Time is now: 3rd June 2025 - 05:47 PM |
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