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> Fight Club Scenario, Street MMA in the 6th World
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post Dec 4 2009, 04:54 AM
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From: Secure S-K Facility, UCAS East Coast
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So I'm planning for my 'runners to have an option, tomorrow, to enter underground street fights "sponsored" by various syndicates. Think the unlicensed boxing goings-on from Snatch, with the Brick Top of 2072 Seattle facilitating a place where the Syndicates can compete with each other in a blatant show of force via sponsored fighters. Needless to say, these won't be "clean" fights...

The natural problem with this is that, well, one 'runner can fight, but how the hell to occupy the rest of the team? The technomancer and rigger probably aren't going to be too involved if the

Here's my plan, but I'm still looking for some additional input:

1. Promoters. Every unlicensed fighter needs an agent, in this case, the face. Possibly the hacker as well, to ensure that the AR feeds for the party's fighter are going out loud and strong, attracting sponsors as is appropriate. The trick here is to get the sponsorship without getting in debt to the syndicates.
2. Security. I figure the muscle members of the party who aren't in the fight could do a bouncer-style scenario, with the explanation that an event like this with potential syndicate friction needs hired muscle.
3. Magical input. I plan on having the mage spend most of the fight in the astral, checking to make sure the other fighter isn't astrally active. This is easily my weakest one.

Potential rewards include syndicate contacts, maybe a Martial Arts quality from Arsenal for a certain amount of fights won, and of course, every 'runner's favorite reward: nuyen.

I plan on using this mostly as a side quest, sort of something to occupy the 20 minutes at the end of the session where the 'runners are still itching for more but have run through whatever I have planned. The guys themselves like the idea, but I'd like to float it by the dumpshock community to get feedback.

Thanks in advance.
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