Dec 22 2009, 05:36 AM
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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 27-November 09 From: Los Angeles, PCC Member No.: 17,905 |
Hey everyone.
What are some techniques that people use to create NPCs for runs? Do you use the 400 BP system like with PCs? Do you just randomly shotgun Attributes and Skills together and hope that it works in the game? I'm trying to come up with stats for NPCs in my first run as GM, but building characters from scratch seems a little daunting to me. I also don't want to just randomly assign numbers into Attributes and Skills for fear that I'll underpower the NPCs to the point of removing the challenge, or overpowering them to the point of frustration. Any advice you kind folks can give me? |
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LivingOxymoron NPC Creation Help Dec 22 2009, 05:36 AM
Glyph Build points are not a good method to balance NPCs... Dec 22 2009, 06:33 AM![]() ![]() |
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