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> Large group, how do you run it?
wind_in_the_ston...
post Jan 7 2010, 03:57 AM
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One day we woke up and found our gaming group to have eight people. Seven players is a bit large, so we decided to run with two GMs. (we rotate, round robin). This lowers the number of players, and also makes a large group easier to handle. But now, we added another player (former player returned to the group). Even with two GMs, combat took forever (forever + 1, compared to normal SR).

What we've been doing, is the primary GM runs things, and the secondary GM helps out with mundane tasks like dice rolling. I don't think this saves us enough time, and doesn't give the secondary enough to do. What I wanted to see (I haven't had my turn as GM yet), is have one GM oversee things, and the second GM play the opposition. Either NPCs, in roleplaying situations, or the bad guys, in combat. But even this only speeds things up a little. Combat becomes more efficient, but you still have to wait your turn to act. And we don't have just twice the number of PCs as some groups, we also have twice the number of opponents.

Now I'm thinking that we're going to have to break combat into two groups. Maybe divide the action by physical location, or by physical-versus-astral. Two groups, each doing their own battle, probably syncing at the end of each turn, in cae of overlap.

What do you think? Have you had this sort of problem, and do you have any suggestions?
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Posts in this topic
- wind_in_the_stones   Large group   Jan 7 2010, 03:57 AM
- - MrOramri   To make it go faster have 2 players or npcs roll a...   Jan 7 2010, 04:22 AM
- - Omenowl   Do a lot more cinematic descriptions rather than d...   Jan 7 2010, 05:16 AM
- - Karoline   I've played in several groups of about 6-7 pla...   Jan 7 2010, 06:11 AM
- - Saint Sithney   Multiple simultaneous objectives. Divide the part...   Jan 7 2010, 09:38 PM
- - Warlordtheft   I'm at 6 in the saturday group I GM. My bigges...   Jan 7 2010, 09:59 PM
- - Aristotle   That's a big group. I've been thinking abo...   Jan 7 2010, 11:52 PM
|- - Saint Sithney   QUOTE (Aristotle @ Jan 7 2010, 03:52 PM) ...   Jan 8 2010, 12:27 AM
- - wind_in_the_stones   To make it go faster have 2 players or npcs roll a...   Jan 8 2010, 02:56 AM
|- - etherial   QUOTE (wind_in_the_stones @ Jan 7 2010, 09...   Jan 8 2010, 04:51 PM
||- - wind_in_the_stones   QUOTE (etherial @ Jan 8 2010, 12:51 PM) Y...   Jan 9 2010, 01:38 AM
||- - etherial   QUOTE (wind_in_the_stones @ Jan 8 2010, 08...   Jan 9 2010, 04:56 AM
|- - Warlordtheft   QUOTE (wind_in_the_stones @ Jan 7 2010, 09...   Jan 8 2010, 05:10 PM
||- - wind_in_the_stones   QUOTE (Warlordtheft @ Jan 8 2010, 01:10 P...   Jan 9 2010, 01:36 AM
|- - Omenowl   QUOTE (wind_in_the_stones @ Jan 7 2010, 08...   Jan 14 2010, 01:50 AM
- - kanislatrans   good advice all the way around. Personally, I wo...   Jan 9 2010, 01:59 AM
- - Dreadlord   Wow. I have 3 players, plus 1 virtual via Skype+w...   Jan 10 2010, 06:11 PM
- - Dreadlord   https://docs.google.com/leaf?id=0BxgFFm1KQZ...mN2R...   Jan 10 2010, 06:31 PM
- - wind_in_the_stones   We were playing on a whiteboard table, and the GM ...   Jan 13 2010, 05:25 AM
- - The Jake   All good ideas here. I don't have a second GM...   Jan 14 2010, 01:50 AM


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