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> Walk me through the steps of a typical shadowrun
Enlightened
post Jan 9 2010, 10:35 PM
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It's been about 15 years since I last played Shadowrun, but I have recently started to get re-interested. I think I need a refresher course on how players prep for, execute and wrap up a typical shadowrun.

I know there are many different kinds of shadowruns, so let's keep it to a generic "get in, get what you came for, get out" scenerio.


To facilitate quoting the questions for your answers I have already surrounded the questions with almost completed quote brackets. Just add the "/" into the rear quote bracket to complete.

Questions:

[QUOTE]How do runners typically get their jobs? Direct phone call? [QUOTE]

[QUOTE]How much time do they typically get to prepare? Are most runs like "Can you pull it off tonight?" kind of deals?[QUOTE]

[QUOTE]How do the runners prepare? (This is the part I'm most interested in hearing about)[QUOTE]

[QUOTE]What do you find that runners typically buy before a run? Anything?[QUOTE]

[QUOTE]How do they find out about what is in store for them in the compound? [QUOTE]

[QUOTE]How much info about the compound and its security can they typically get before the run? [QUOTE]

[QUOTE]Spell out for me everyone's role in the caper: Samurai, Decker, Mage, Rigger, etc. [QUOTE]

[QUOTE]How do they make their get-away? In a car that was hidden?[QUOTE]

[QUOTE]How do they get paid?[QUOTE]


I would appreciate any info or experiences you have. (IMG:style_emoticons/default/smile.gif)

Basically just tells us how these things typically go down in your game.
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