Grenade launchers and the heavy weapons skill, Does this bother anyone else? |
Grenade launchers and the heavy weapons skill, Does this bother anyone else? |
Jan 26 2010, 06:10 PM
Post
#1
|
|
Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
It really bothers me that grenade launchers are grouped in with heavy weapons - their use is so different from the other weapons in the category that I find it rather ridiculous. I'm considering making them exotic, but I'm concerned about game balance. It might not be too bad, considering that (esp. with an airburst link) extra hits aren't as important with grenades as with other weapons after a certain point. Thoughts
On an unrelated note, what would it take to modify a grenade to go off on a proximity trigger? I'm thinking of sticking grenades to walls beside doors as I go into a compound, then activating proximity triggers as I leave so anyone following gets hit as soon as they pass through the door. Would the prep be hardware or demolitions? Would it take much skill (or any) to affix them properly? |
|
|
Lo-Fi Version | Time is now: 29th November 2024 - 11:26 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.