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Moving Target ![]() ![]() Group: Members Posts: 110 Joined: 27-May 09 Member No.: 17,211 ![]() |
So I have decided to get our RPG group to play shadowrun, and I thought it would be best to leave off were the last GM left off... After all the characters were remade (that is all the glaring weakness addressed) I, the person that was playing as the hacker of the group, noticed something....
They have no hacker... The closest they come is is a petty hacker who can bypass the most basic of security and hotwire cars... The group is as follows... An Orkish cybered up street ganger. A Street Samurai that has been tweaked for a "stealthy approach". (Think tactical assaults rather than ninja) A physical adept tweaked from the book. (I have not seen the final results but I assume a gun-fu fighter) A Support Mage (very utility but no technical skills with computers) In addition, another character that is designed to be a survivor of the streets and does some breaking and entering (basic stuff, enough to steal a car) The survivor told me that he was going to have a hacker as an NPC... I am fairly new to GMing shadowrun and I am curious as to how to take care of this... Do I run the NPC as my own character, or do I treat him as FIAT as I now control how much information the group can gather. |
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Lo-Fi Version | Time is now: 30th July 2025 - 06:20 PM |
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