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> Shadowrun Tactics, Fast combat resolution rules (house rules gone wild)
Commiekeebler
post Feb 21 2010, 08:09 AM
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Hey folks,

I've been a GM for Shadowrun for over 10 years (that was a lot of college) and I've been missing the hobby a lot, so one day I started typing and now I am pretty close to having a finished document.

What is it? It started like a bunch of house rules. And then was re-written at least three times. I'm half-way done with fourth.

It is loosely based on Shadowrun 4th edition, and requires 4th edition core book to play (skill lists, gear lists, spell lists, etc). And it still uses d6's.

I ended up replacing the core mechanic of the game, to give birth to this bastard version that is supposed to resolve combat on larger scale (i.e. gang wars, larger swat teams), almost as quickly as it's done in various Warhammer products. But it isn't derivative of them in any way. I just used the KISS principle in broad strokes.

I just wanted the combat to be done faster so my friends and I could spend more time on the stories and character development and all that crazy planning they like to do.

When this document is done I'll probably just hang it in the internet somewhere with the nice disclaimer I borrowed from WizKids site (i.e. don't sue me I'm poor and I'm not affiliated with anyone important in any way).

I'm looking for testers.

Is anybody here interested?

Because the core mechanics are simpler than most rules we've played with over the years, I'm concerned with survivability and abusability. And nothing can find problems like that like a pair of someone else's eyes.

Thanks.

Updated: link to latest version (1.6)
https://docs.google.com/leaf?id=0B5OVd1pEnu...0NjYy&hl=en
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Posts in this topic
- Commiekeebler   Shadowrun Tactics   Feb 21 2010, 08:09 AM
- - Commiekeebler   Hmm, would anybody be interested if I posted a lin...   Feb 23 2010, 07:00 AM
|- - dabz   just give it a tr who knows if were going to see t...   Jun 8 2010, 05:53 PM
- - xsansara   That would definitely help.   Feb 23 2010, 07:38 AM
- - Commiekeebler   Ok, I think I'll come back later when I have i...   Feb 26 2010, 07:23 AM
- - Axl   Stop teasing us and post it already!   Mar 4 2010, 11:01 AM
- - Commiekeebler   Well, here you all are. The zip archive contains ...   Mar 7 2010, 06:46 AM
- - xsansara   Wow, you changed... everything. The most confusi...   Mar 7 2010, 09:57 AM
- - Commiekeebler   It doesn't use IP any more, so you can unload ...   Mar 7 2010, 06:54 PM
- - Commiekeebler   Surprisingly enough, the spread of the dice rolls ...   Mar 7 2010, 06:59 PM
- - Commiekeebler   https://docs.google.com/leaf?id=0B5OVd1pEnu...zYWZ...   Mar 7 2010, 08:34 PM
- - xsansara   Hmmm, but if you kill everyone fast, you don't...   Mar 7 2010, 09:14 PM
- - Commiekeebler   Sounds like defenders should have better chances o...   Mar 8 2010, 01:20 AM
- - Commiekeebler   One other idea: Have defense die last the whole C...   Mar 8 2010, 01:31 AM
- - xsansara   That would definitely make a big difference and wo...   Mar 8 2010, 11:12 AM
- - Commiekeebler   Awesome - let me know how it goes. My own group wi...   Mar 8 2010, 09:26 PM
- - Commiekeebler   Tested yesterday, system proved too deadly. The g...   Mar 11 2010, 02:54 PM
- - xsansara   Session got canceled, so I didn't get around t...   Mar 11 2010, 03:22 PM
- - Commiekeebler   Working on version 1.6 Goals: make damage less de...   Mar 14 2010, 08:50 AM
- - Commiekeebler   New version is up! Woohoo! Get it here: h...   Mar 15 2010, 01:52 AM
- - Marston   Any chance you could provide a sample build with R...   Mar 16 2010, 07:07 PM
- - Commiekeebler   Thanks for the feedback! I thought the rules ...   Mar 16 2010, 09:24 PM
- - Marston   Alot! I wasn't sure if it was to be linear...   Mar 17 2010, 01:19 AM
- - Commiekeebler   Minor update is up! https://docs.google.com/l...   Mar 17 2010, 03:36 AM
- - Commiekeebler   Initial feedback shows that everything that gives ...   Mar 23 2010, 11:29 PM
- - Commiekeebler   New update today: Shadowrun Tactics 1.6 https://d...   Apr 4 2010, 02:00 AM
- - Commiekeebler   Following testing, 1.6 proved to be a bit too numb...   May 7 2010, 06:55 PM
- - xsansara   told you so (sorry couldn't resist) Will you...   May 7 2010, 08:35 PM
- - Commiekeebler   It'll be a new dice rolling system. Here...   May 9 2010, 02:17 PM
- - xsansara   Have you looked at http://wiki.houseofgenius.com...   May 17 2010, 04:52 AM
- - Commiekeebler   I haven't, thanks for the link - definitely wi...   May 17 2010, 02:21 PM


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