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> What are the odds... gm factor vs reality (long), thoughts and help please
The White Dwarf
post Feb 11 2004, 10:10 AM
Post #1


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(note: yea this is all sorta relative to just our games, but like Im pretty sure our games are similar to yours on a lot of levels, so try to keep that in mind)

Quote:
It's not a big deal at all unless your GM is trying to screw with you

I saw that in another thread. And its something I myself have said over and over again. And for something like 90% of anything people say is a problem regarding rules and character power, there is no problem unless... the gm is trying to screw you. This results in there being 4 kinds of entities in SR, and the fact that no matter what I think up I cant break this mold really takes some of the fun away, because the game becomes predictable.

1) Pedestrian people. Wage mages, cops, gangers, whatever. This is the low level stuff your hardened runner scoffs at. Even if you walk towards several of them without cover youre likley to soak everything fine and then lay waste to them with your SL-2 firearm, or Force 5 Manaball, or whatever. Really, unless the GM is trying to screw with you, theres no way theyre really a threat.

2) Secrity people. This is the stuff like camers, guards, whatever that is typically the obstacle of a run. Like take a camera, its not a threat as it cant kill you, it just might blow your run. So you sit down and come up with a plan to get around it, and problem solved, run completed, the pencil numbers on your character sheet get erased and raised. Yawn.

3) Dangerous people. This is stuff like the Tir Ghost hit squad, or a well-reputed opposing runner team. Theyre dangerous, youll want cover and surprise to really get some kinda edge on them. And they probably can and will wound you before its over. Its not the kind of thing you can charge, but it is the sort of thing you can beat with some good playing. Plus, they might have something better than an Ares Predator to loot. Score, loot!

4) Power players. Dragons, immortal elves, megacorporation HQs, missile silos, etc. Really, if it was designed like it would be in RL, it would be next to impossible for Joe Runner to make a successful crack at these things. Seriously. Theres just no way you could work your way past all that security without another power player giving you some info. Sure, if Dunkie says "hey guys, slip into Lof's lair, I scored you the schematics so just follow the yellow line" you can do it... but really if some Johnson said "I need to hire you to break into Lof's lair, youre on your own to do it" the runners would fail, assuming you were playing it realistic. Enter the meta-plot.

So whats the point of all this? Well, really, the point is that if the game is played realistically (which we always try to do) it really *does* turn into a game of one-ups-man-ship between the runners and security just like the one that drives RL markets. Runner buys scanner, security buys encryption, runner buys decryption, etc etc... until in the end either you succed, or you dont, because the GM decides on the opposition's stuff.

Like example: ganger vs runner
Ganger, pistols 4, heavy pistol 9M, armor jacket 5/3, body 4
Runner, pistols 6, SL-2 heavy pistol 9M, armor jacket and form fitting 7/3, body 8

Ganger shoots at tn 4, gets 2 successes. Runner resists against tn 2, soaks. Runner shoots at tn 2, gets 5 succeses. Ganger resists against tn 4, gets 2 successes, takes a serious. Rinse, repeat.

The point of the above example is that average (well built) runner is invincible against average ganger. Unless, of course, the GM trys to screw you by making the ganger pistols 6, or giving him AV rounds, or whatever. And as many people would argue, yea it could happen, but really, odds are *way* in your favor that it wont. So its predictable. Gangers are a non-threat.

So whats the *REAL* point of all this? That if you follow the canon rules, and try to adhere to a realistic game, there becomes a sort of breakpoint of runner > stuff or stuff > runner. Runner > Ganger, but Dragon > Runner. Theres no need to even really play because many of the encounters are forgone conclusions, like some sorta twisted paper rock siccors game.

So please, thoughts? Help? Is there anything I can do to break the cycle? The game isnt really dangerous or a challenge anymore, unless the players intentionally gimp their characters, or the GM intentionally makes everything dangerous. And please, dont use specific examples as it will just become a counter-example thread and thats not the point-- Im trying to find some kinda new outlook on the game that may help break the monotony. Theories, ideas, that sorta thing. Thanks.
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Posts in this topic
- The White Dwarf   What are the odds... gm factor vs reality (long)   Feb 11 2004, 10:10 AM
- - Austere Emancipator   QUOTE (The White Dwarf)if you follow the canon rul...   Feb 11 2004, 10:38 AM
- - The White Dwarf   Quote: :if you follow the canon rules, and try to ...   Feb 11 2004, 10:49 AM
- - Austere Emancipator   QUOTE (The White Dwarf)Like in the past 5 years I ...   Feb 11 2004, 11:05 AM
- - durthang   Something else to take into account is your descri...   Feb 11 2004, 11:22 AM
- - toturi   QUOTE (durthang) Something else to take into accou...   Feb 11 2004, 12:13 PM
- - Sphynx   Ever play 7 Seas? Great RPG of Swashbuckling and ...   Feb 11 2004, 12:28 PM
- - Austere Emancipator   If that is indeed what WD is saying, then I don...   Feb 11 2004, 12:32 PM
- - toturi   QUOTE (Austere Emancipator) If that is indeed what...   Feb 11 2004, 12:45 PM
- - Austere Emancipator   QUOTE (toturi)wrong party mod I haven't got th...   Feb 11 2004, 01:00 PM
- - Reaver   First off, the GM is SUPPOSED to screw with you. ...   Feb 11 2004, 01:27 PM
- - TheOneRonin   Well, for starters I think that the dice system al...   Feb 11 2004, 02:07 PM
- - Jpwoo   Sounds like you are suffering from a little burnou...   Feb 11 2004, 03:28 PM
- - Reaver   QUOTE (Jpwoo) "the world of the jet set crimi...   Feb 11 2004, 03:58 PM
- - spotlite   I agree with Jpwoo. Our theme is 'everyone...   Feb 11 2004, 04:38 PM
- - sable twilight   QUOTE (The White Dwarf)So whats the *REAL* point o...   Feb 11 2004, 04:50 PM
- - Reaver   QUOTE (spotlite @ Feb 11 2004, 09:38 AM) I ag...   Feb 11 2004, 04:51 PM
- - The White Dwarf   Guys, first off, lemme say I *REALLY* appriciate t...   Feb 11 2004, 08:45 PM
- - Austere Emancipator   A few big-money gigs, retirement, start again with...   Feb 11 2004, 08:53 PM
- - boodah   QUOTE (Reaver) That may be why my players like my ...   Feb 11 2004, 08:57 PM
- - Synner   As someone who has just seen a group of pretty exp...   Feb 11 2004, 09:46 PM
- - Req   My players' team isn't exactly milspec but...   Feb 11 2004, 10:07 PM
- - durthang   Another thing you may want to consider as you pick...   Feb 11 2004, 10:37 PM
- - sable twilight   You're going to run into similar problems in j...   Feb 11 2004, 10:48 PM
- - Glyph   Lots of great replies on this thread. Two little ...   Feb 12 2004, 06:23 AM
- - Digital Heroin   Opposition need never be as simple as a man with a...   Feb 12 2004, 06:55 AM
- - The White Dwarf   Again, great thanks for the responses, exactly the...   Feb 12 2004, 08:05 AM
- - MrSandman666   Well, if you don't like to do high-level runs ...   Feb 12 2004, 09:25 AM
- - Austere Emancipator   QUOTE (The White Dwarf)Common sense aside, the can...   Feb 12 2004, 12:53 PM
- - Reaver   QUOTE (Austere Emancipator) QUOTE (The White Dwarf...   Feb 12 2004, 02:23 PM
- - toturi   QUOTE (Austere Emancipator) QUOTE (The White Dwarf...   Feb 12 2004, 02:24 PM
- - Austere Emancipator   QUOTE (toturi)Hit locations are non-canon.QUOTE (A...   Feb 12 2004, 02:31 PM
- - Reaver   QUOTE (Austere Emancipator) QUOTE QUOTE I think t...   Feb 12 2004, 02:57 PM
- - toturi   QUOTE (Austere Emancipator) QUOTE (toturi)Hit loca...   Feb 13 2004, 12:01 AM
- - Austere Emancipator   QUOTE (toturi)What are you amateurs? I suppose you...   Feb 13 2004, 12:09 AM
- - toturi   It shifts against as well as for the PCs. Spec Ops...   Feb 13 2004, 12:13 AM
- - Austere Emancipator   But that's sort of the point. Sometimes everyt...   Feb 13 2004, 12:15 AM
- - Crusher Bob   I'll add the the dice don't tell the story...   Feb 13 2004, 06:36 AM
- - FlakJacket   Dwarf: Any chance of you giving us a brief outline...   Feb 13 2004, 06:52 AM
- - The White Dwarf   This thread started to wander but found its way ba...   Feb 14 2004, 10:01 AM
- - The White Dwarf   Oh also real fast. Pertaining to specific charact...   Feb 14 2004, 10:09 AM
- - Austere Emancipator   QUOTE (The White Dwarf)So when Im trying to stick ...   Feb 14 2004, 10:35 AM
- - The White Dwarf   Thanks =) We tend to stick to the rules over real...   Feb 14 2004, 11:02 AM
- - MrSandman666   Well, ok, despite the danger of sounding repetitiv...   Feb 14 2004, 01:18 PM
- - The White Dwarf   See, the trouble we have with the whole "play...   Feb 14 2004, 07:01 PM
- - Jari_Kafghan   well if you are gonna turn the entired game into d...   Feb 14 2004, 08:02 PM
- - MrSandman666   Well, the "play out social interactions...   Feb 14 2004, 09:20 PM
- - Glyph   I think you are going the right way by minimizing ...   Feb 14 2004, 09:29 PM
- - OurTeam   The White Dwarf, you've raised some points tha...   Feb 14 2004, 09:53 PM
- - Crusher Bob   You can try putting the party up against a foe muc...   Feb 15 2004, 02:52 AM
- - toturi   The problem with that approach(going up against go...   Feb 15 2004, 03:22 AM
- - Synner   QUOTE (The White Dwarf @ Feb 12 2004, 08:05 A...   Feb 15 2004, 01:44 PM
- - toturi   Actually the only reason a single shot wasn't ...   Feb 15 2004, 03:33 PM
- - Synner   QUOTE Actually the only reason a single shot wasn...   Feb 15 2004, 04:28 PM
- - The White Dwarf   Many good respones here at the end regarding plot ...   Feb 16 2004, 09:12 PM
- - Synner   Nuyen is a worldwide trade currency, but it is nei...   Feb 16 2004, 09:44 PM
- - Fahr   1 - It sounds to me that you are having trouble co...   Feb 16 2004, 10:06 PM
- - Bölverk   QUOTE (The White Dwarf)The point of the above exam...   Feb 17 2004, 12:13 AM
- - toturi   QUOTE (Synner) Unless your team goes to all meets ...   Feb 17 2004, 12:52 AM
- - Synner   Agreed, but the premise wasn't mine, I was sim...   Feb 17 2004, 01:16 AM
- - The White Dwarf   Ok, let me respond here, few good things. Synner,...   Feb 17 2004, 10:08 AM
- - toturi   I have a suggestion. Some, actually. 1) If you ar...   Feb 17 2004, 10:32 AM
- - The White Dwarf   Hmmm. Point 1 has occured before. Our only probl...   Feb 17 2004, 11:00 AM
- - MrSandman666   Some coments which may or may not help you, but I ...   Feb 17 2004, 02:21 PM
- - cykotek   THe first thing I want to bring up is about the ...   Feb 17 2004, 04:39 PM
- - BitBasher   I have a topical question that's a litttle off...   Feb 17 2004, 04:45 PM
- - The White Dwarf   Mr Sandman, I can understand what youre saying, bu...   Feb 17 2004, 09:44 PM
- - Fahr   I think I know the problem. the GM is not saying ...   Feb 17 2004, 09:57 PM
- - The White Dwarf   Gangers dont have access to body 8+ and armor 7/3+...   Feb 17 2004, 10:12 PM
- - Fahr   I apoloize for ranting, but you seem dead set on s...   Feb 17 2004, 10:27 PM
- - holychampion   I once had this problem. Until I read an article f...   Feb 17 2004, 11:34 PM
- - sable twilight   QUOTE (The White Dwarf) Points 2 and 4 are the goa...   Feb 17 2004, 11:44 PM
- - toturi   QUOTE (sable twilight) As for how realistic it is,...   Feb 18 2004, 12:53 AM
- - The White Dwarf   Thanks Tortui and Sable, excellent illustrations. ...   Feb 18 2004, 01:11 AM
- - mmu1   QUOTE (The White Dwarf) Gangers dont have access t...   Feb 18 2004, 01:21 AM
- - sable twilight   QUOTE (toturi)QUOTE (sable twilight @ Feb 18 ...   Feb 18 2004, 01:44 AM
- - holychampion   just some food for thought. Does your group/GM use...   Feb 18 2004, 02:03 AM
- - holychampion   oops wrong icon... sorry.   Feb 18 2004, 02:04 AM
- - mmu1   QUOTE (holychampion) Because you cant stage a 5 mi...   Feb 18 2004, 02:08 AM
- - toturi   First off, I do not know about White Dwarf, but I ...   Feb 18 2004, 02:14 AM
- - holychampion   "5 Min." is an exageration. In my campai...   Feb 18 2004, 02:47 AM
- - sable twilight   QUOTE (toturi)First off, I do not know about White...   Feb 18 2004, 04:30 AM
- - toturi   We don't even know the PCs in question. All we...   Feb 18 2004, 05:02 AM
- - The White Dwarf   How many (insert whatever here) is rather unreleva...   Feb 18 2004, 05:03 AM
- - Moonstone Spider   Actually I think a lot of those factors need not a...   Feb 18 2004, 05:07 AM
- - Glyph   I've always seen it as runners being part of t...   Feb 18 2004, 07:59 AM
- - toturi   I agree with Glyph. True professional runners woul...   Feb 18 2004, 08:17 AM
- - BitBasher   Theres a whole, WHOLE lot of bad logic and misconc...   Feb 18 2004, 08:41 AM
- - toturi   QUOTE (BitBasher) FYI: I work for the police in a ...   Feb 18 2004, 08:45 AM
- - Fortune   QUOTE (toturi) You mean you can work for the polic...   Feb 18 2004, 10:46 AM
- - toturi   I think you can. For the secret police. Last I hea...   Feb 18 2004, 12:57 PM
- - MrSandman666   Ok, I think I'm getting closer grasp on your p...   Feb 18 2004, 01:14 PM
- - sable twilight   You know what? This discussion has reached the le...   Feb 18 2004, 02:04 PM
- - holychampion   I know WD, how about starting a new campaign where...   Feb 18 2004, 02:13 PM
- - sable twilight   QUOTE (Glyph) I've always seen it as runners b...   Feb 18 2004, 03:23 PM
- - sable twilight   QUOTE (toturi) I agree with Glyph. True profession...   Feb 18 2004, 03:38 PM
- - toturi   QUOTE (sable twilight @ Feb 18 2004, 11:38 PM...   Feb 18 2004, 04:23 PM
- - sable twilight   QUOTE (toturi) QUOTE (sable twilight @ Feb 18...   Feb 18 2004, 04:47 PM
- - sable twilight   QUOTE (toturi)Which in turn brings us to the topic...   Feb 18 2004, 05:15 PM
- - Aesir   I tried to read all the posts but got to page 3 an...   Feb 18 2004, 06:38 PM
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