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> Advice on Cyber Mage / Technomancer prime runner, A very unorthodox idea indeed ...
N4M3Z
post Mar 11 2010, 01:01 AM
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First of all hello to you all,

I am all new here on Dumpshock and I would like to ask you guys for some advice.

It has been bugging me for quite some time now, but I have this idea in my head for an antagonist in my campaign, and I just can't let it go. Essentially the idea is that to defeat this character, you would have to do so in all three realms: astral, physical and matrix at the same time. However intriguing I find the idea of a mage with living persona (technomancer ability) combination, the rules explicitly forbid it. However I thought you guys might come up with some interesting solution to the quality / skill / spell selection that would allow to at least partially fulfill this.

Imagine this character as someone, who was born in the badlands and as soon as his young eyes barely developed to see, the first thing he witnessed was a nuclear meltodown that struck him hard with radiation. This crippling his life for a number of years, he had to be treated, have his eyes replaced and pass genetic therapy. (Saeder-Krupp would pay for it, for non-obivous Draconic reasons yet to be revealed). During the treatment he was connected to the Matrix when Crash 2.0 came about, making him develop AIPS syndromes. How unlucky is that. But with great challenges comes great strenght ...

As for tradition, I am thinking that after his initial struggle and intertwining with technology, he would develop sympathetic attitude towards Chaos Magic and later Toxic Magic (Sterilist - Nuclear Radiation). I have this image of a dark green astral figure, who holds a sword focus that creates thick green engulfing toxic fog full of black tentacles covered with gazing eyes. In matrix he has a living persona, which he developed during the crash. He is able to use complex forms and sprites and maybe even take control over drones. No image of his matrix icon visual or his specific abilities came to me yet.

As for realization within the rules, I know I am asking too much and that system will have to be bent over backwards to handle this abomination. Would you suggest to use Magic as Resonance substitute. Or any other ideas? Maybe inhabiting a technomancer with Shedim? If you can't find any solution, please do throw at me some Cyber Mage builds (with hacking capabilities), I might do with that. I have been looking around for them, but frankly with Contact Lenses and Earbuds being a satisfactory replacement for cybereyes/ears, there seems to be little reason to screw up your Magic attribute. I understand it might not be possible to make this character even remotely "twinked", but if you can do so, please do. I want him to be able to defeat a moderate hacker in cybercombat while being very dangerous in astral and physical world. I want this one to be remembered by the runners forever.

Frankly, I do expect to get a laugh at this concept from you, but if somebody can come up with an inventive solution, I would be grateful. You might want to use him for your own purposes. Otherwise I might have to just drop it ...

Thanks in advance.
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