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> Another character build: Western gunfighter adept, The Sixgun Samurai?
TallMan
post Mar 15 2010, 06:43 PM
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Member No.: 18,014



Here's another character build. I'm looking for feedback and advice regarding its construction. The concept here is a gunslinger adept with an unhealthy obsession with Westerns and Old West gunfighters, instead of HKA movies and Chow Yun Fat. The character is supposed to be a young kid with preternatural shooting skills out to make a name for himself as a shadowrunner. Several of his gear and skill choices are designed around this concept, so not all choices are optimal. As with my last build, this character was created with karmagen and the 1f version of DamienKnight's character generator spreadsheet. Any feedback you might offer is appreciated. Thanks.

Clay Hardin, aka The Two-Gun Kid
Race: Human
Attributes:
Bod 4
Agi 5
Rea 4/7
Str 3
Cha 3
Int 4
Log 2
Wil 3
Edg 3
Mag 6

Essence: 6
Initiative: 8/11
Initiative Passes: 1/4
Physical Damage Track: 10
Stun Damage Track: 10
Armor: 10/7 (lined coat, FFBA, forearm and shin guards)

Active Skills:
Combat Skills:
Clubs 2 (Specialization: Improvised Weapons)
Dodge 3
Longarms 3 (Specialization: Rifles)
Pistols 7 [9] (Specialization: Revolvers)
Unarmed Combat 4 (Specialization: Martial Arts)

Physical Skills:
Athletics Group 2
Disguise 2
Palming 2 (Specialization: Concealing Equipment)
Perception 2
Infiltration 3 (Specialization: Urban)
Shadowing 3

Social Skills:
Influence Group 3
Intimidation 2

Vehicle Skills:
Pilot Ground Craft 1 (Specialization: Motorcycles)

Knowledge Skills:
AK: Firearm Design 2
AK: History 3
IN: Gambling 3
IN: Matrix Games 2
IN: Westerns 4

Language Skills:
English N
Spanish 3

Qualities:
Ambidextrous
Aptitude (Pistols)
Martial Arts 3 (Krav Maga: Ready Weapon and Take Aim as free actions, Firefight: +1 to shoot in melee)
Braggart
Sensitive System
Signature (leaves a pair of Warhawk bullets at the scene of the crime)
Thrill Seeker

Maneuvers:
Blind Fighting
Kick Attack

Adept Powers:
Attribute Boost (Agility) 1
Combat Sense 1
Improved Combat Ability (Pistols) 2
Improved Reflexes 3
Nimble Fingers

Gear and Lifestyle (245,000Y):
3 mos. custom lifestyle (parent's house in Bellevue; C3/E4/Nec3/Nei3/S3; Negative Qualities: Ambusher's Delight, Living With Parents, Nosy Neighbors, 1700/mo)
Modified Sony Emperor with Modified Iris Orb OS (R3/Sig3/F5/Sys3) and AR gloves, sim module, trodes, skinlink, subvocal microphone (Programs: Analyze 3, Browse 3, Command 3, Edit 3, Encrypt 3, Purge 3, Reality Filter 3, Scan 3, Miracle Shooter w/ 3 mos. subscription, 2 VR games)
1 year Docwagon Gold contract
2 Fake SINs, rating 4
Fake SIN, rating 2
10 fake licenses, rating 4 (2 each for smartlink, pistols, rifle)
Glasses, rating 4 w/ image link, low light, smartlink, vision magnification
Ear buds, rating 2 w/ audio enhancements 2, spatial recognizer
Tag eraser
2 concealable holsters
3 stim patches, rating 6
1 trauma patch

Weapons:
2 customized Ruger Super Warhawks w/ advanced safety (spike), ammo skip system, custom look 2, increased cylinder, melee hardening, smartgun system
Customized Remington 950 Sporting Rifle w/ smartgun system

Ammunition:
8 speed loaders
130 EX-explosive rounds
130 Stick-n-Shock rounds
160 regular rounds

Armor:
Lined coat w/ fire resistant 3 and insulation 3
Form-Fitting Body Armor, half-suit, w/ nonconductivity 3 and thermal dampening 3
Forearm Guards
Shin Guards

Vehicles:
Suzuki Mirage w/ 2 run-flat tires, morphing license plate, spoof chip

Contacts:
Fixer (Loyalty 3/Connection 5)
Journalist (Loyalty 4/Connection 3)

A few notes: the journo contact is a reporter for a major newsnet; the Kid loves to brag, so he tells the reporter about his exploits and feeds him purloined data in return for info and the occasional meeting with one of the journalist's sources. The Kid's negative qualities mean he'll probably build up a rep pretty quickly, and his signature means it will be relatively easy to piece together his history. Despite this, though, he's not particularly unprofessional when on the job. It's after the fact, when he's relaxing, that he's likely to start talking too much and get into trouble. The idea is that he should always be very close to becoming a liability, but his shooting skills and his competence in other areas keeps him as an asset.
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