Life in the Barrens 2 - A New Dawn, My second campaign AAR. |
Life in the Barrens 2 - A New Dawn, My second campaign AAR. |
Mar 24 2010, 12:06 PM
Post
#1
|
|
Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Hey everybody!
As said before in my previous post I have started up a new group in SR. Things will be different that before, both in starting power, rules, and of course the players themselves. Still I plan to write an After-Action Report, both to make sure I have a log for later reference, and to amuse and inspire you all. I can’t guarantee it will be as good a read as the last one, since the players are much less experienced and maybe a bit less enthusiastic roleplayers and problem-solvers, but we’ll try to have fun anyway. So without further ado, here is the background and starting point for the game: Chargen: 400 BPs, normal rules for purchase but players should avoid too much powergaming. Magic capped at 4 for starting chars. Some of the house rules of the previous game continue, but nothing earth shattering. I will be using SR4a rule changes though. Also, Smartlink will have higher capacity cost than in normal SR4a, meaning you’d want cybereyes or goggles/visor if you want a good smartlink. A “SmartLite” with only 1 bonus die will be allowed for the usual cost/capacity though. The concept for this game will not be poor inexperienced street scum, nor will it be normal experienced runners. The PCs actually all start as non-runners with appropriate military, corporate or technical backgrounds. Becoming Shadowrunners will be the first overarching goal. Thus they will have to justify all their skills, talents and starting gear. Also, most of them will actually be SINners, or have a good reason for having lost their SINs. Gear has also been severely limited, both because I know how time-consuming it can be to poor through SR4, Arsenal and Augmentation in order to find the perfect combo of gear, especially for newbies, and because I know how gear can upset the game balance. Thus they were allowed to purchase what they want that’s not restricted or Forbidden, but otherwise had to justify every item and have restricted ones linked to their real SINs or having it being stole/illegal (neither of which is good for runners). They were also allowed to save up to 20 BPs of gear for later that they could get from their new Shadowrun contacts/employers.. more about that later. Background: A team of Shadowrunners have come back from a long run in the crossover setting of Earthdawn, the 4th world. After having become experienced and tough, and having both seen the Horrors and consequences of an extreme Magic Level close up, they have agreed that they should do their best in preventing a premature coming of Horrors in the 6th world of Shadowrun. After a few jobs for the Draco Foundation (they worked with Dunkelzahn back in the 4th world, under a different name of course), they have decided to do form their own Company, called New Dawn. New Dawn wants to recruit, train, and hire potential Shadowrunners - hopefully someone who can become professionals, who are not too jaded yet, and who can be employed later to help thwart an early coming of Horrors. Meet the characters: Bates – Troll Samurai. Ex military heavy weapons specialist. Good with Heavy Weapons, Blades, and a set of soldier skills. He’s also learned some about security procedures in the army, which might be applied to running. Honorably discharged, and now wants to get back into the action somehow. SINner, medium lifestyle. Uses 2 Warhawks in normal combat (one at a time). Andersen: Human hacker. Ex corporate security consultant, specializing in matrix security. Had a major intrusion incident in his facility that was never really proven to be an inside job. In any case he was fired and his hacking programs and licenses confiscated. He’s gotten used to the High lifestyle though, and thus needs nuyen badly since his fellows in crime left him high and dry without his cut. Despite this he has quite a bit of legal augmentations of high quality (alphaware or better). SINner, High lifestyle, uses either a taser or a high-caliber hunting rifle in combat. -Gunslinger Adept. (I can’t remember her name right now, update it later). Previously low-level criminal involved in burglaries and petty theft with her friends. Caught and forcibly enlisted for military service (infantry). While on leave during the crash she lost her identity and was never missed during roll call. So far she is largely unaware of her magical ability, but has found out she is very good at shooting (especially with pistols) and is able to react and act very quickly. SINless, squatter lifestyle, (getting Low soon). Uses light pistols in combat, notably the Yamaha Sabuki Fubuki or whatever it’s called. Prelude: [ Spoiler ]
|
|
|
Lo-Fi Version | Time is now: 26th December 2024 - 08:58 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.