Mar 30 2010, 07:51 AM
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
So, one of the house rules I've been using has been to combine certain skills together into existing or new Skill Groups. Here's my current full list:
Combat Skill Groups Awareness Catch Dodge Perception Close Combat Blades Clubs Unarmed Combat Firearms Automatics Heavy Weapons Longarms Pistols Sensors Electronic Warfare Gunnery Launch Weapons Remote Operation Trajectory Weapons Archery Grenade Launchers Thrown Weapons Physical Skill Groups Athletics Climbing Escape Artist Gymnastics Running Swimming Outdoors Navigation Survival Tracking Stealth Disguise Infiltration Palming Shadowring Technical Skill Groups Biotech Cybertechnology First Aid Medicine Surgery Computer Data Search Hardware Software Systems Cracking Cyber-combat Encryption Hacking Crafting Armorer Artisan Locksmithing Watchmaking Mechanic Aeronautics Auto Mechanics Industrial Mechanics Nautical Mechanics Social Skill Groups Influence Etiquette Leadership Negotiation Persuasion Presentation Instruction Intimidation Music Performance Vehicle Skill Groups Pilot Aerospace Pilot Deep Space Craft Pilot Launch Craft Pilot Semiballistic Craft Pilot Suborbital Craft Pilot Aircraft Pilot Fixed-Wing Craft Pilot Lighter-than-Air Craft Pilot Rotary Wing Craft Pilot Vectored Thrust Craft Pilot Ground Vehicle Ride Bike Drive Wheeled Vehicle Drive Tracked Vehicle Pilot Walker Control Anthroform Control Biped Control Crawler Pilot Watercraft Pilot Motorboat Pilot Sailboat Pilot Submarine Magical Skill Groups Conjuring Banishing Binding Questing Summoning Occult Arcana Assensing Astral Combat Enchanting Sorcery Counterspelling Ritual Sorcery Spellcasting Resonance Skill Groups Threading Jamming Linking Threading Tasking Compiling Decompiling Registering Submersion |
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HentaiZonga More Skill Groups Mar 30 2010, 07:51 AM
Rotbart van Dainig Skill-Creep as house rule – exactly what Shadowrun... Mar 30 2010, 08:48 AM
Muspellsheimr So, you increased the skill count by what, 27?
And... Mar 30 2010, 08:53 AM
Ascalaphus Seriously, you added WAY too many skills. Abstract... Mar 30 2010, 09:17 AM
Muspellsheimr QUOTE (Ascalaphus @ Mar 30 2010, 03:17 AM... Mar 30 2010, 09:25 AM
Dakka Dakka QUOTE (Ascalaphus @ Mar 30 2010, 11:17 AM... Mar 30 2010, 09:46 AM
Dr. Funkenstein The idea behind the house rule is sound, it's ... Mar 30 2010, 09:35 AM
HentaiZonga QUOTE (Dr. Funkenstein @ Mar 30 2010, 02... Mar 30 2010, 09:49 AM
Shinobi Killfist QUOTE (Dr. Funkenstein @ Mar 30 2010, 04... Mar 30 2010, 11:55 PM
Muspellsheimr My problem with Skill Groups is that they are unev... Mar 30 2010, 09:49 AM
Draco18s QUOTE (Muspellsheimr @ Mar 30 2010, 05:49... Mar 30 2010, 08:22 PM
Rotbart van Dainig QUOTE (Draco18s @ Mar 30 2010, 09:22 PM) ... Mar 30 2010, 08:24 PM
Draco18s QUOTE (Rotbart van Dainig @ Mar 30 2010, 04... Mar 30 2010, 08:49 PM
Brazilian_Shinobi So, how does one fire machine guns, SMG's and ... Mar 30 2010, 05:56 PM
Muspellsheimr QUOTE (Brazilian_Shinobi @ Mar 30 2010, 11... Mar 30 2010, 08:52 PM
Dakka Dakka Probably with the longarms skill. Mar 30 2010, 06:05 PM
Fatum QUOTE (Dakka Dakka @ Mar 30 2010, 09:05 P... Mar 30 2010, 06:37 PM
Brazilian_Shinobi QUOTE (Dakka Dakka @ Mar 30 2010, 03:05 P... Mar 30 2010, 07:42 PM
Dr. Funkenstein Yeah, that's basically what I was suggesting e... Mar 30 2010, 09:01 PM
Dumori IIRC I did a huge redo of the fire arms group thou... Mar 30 2010, 09:29 PM
kjones I really want to have a character with points in t... Mar 30 2010, 09:44 PM
Robineng QUOTE (kjones @ Mar 30 2010, 11:44 PM) I ... Mar 30 2010, 11:38 PM
Robineng please delete... double post. Mar 30 2010, 11:39 PM
Dumori I mean I'd totally take aptitude with that ski... Mar 30 2010, 09:48 PM![]() ![]() |
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