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> More Skill Groups, Ideas for making SR4 a *little* easier on the Karma
HentaiZonga
post Mar 30 2010, 07:51 AM
Post #1


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So, one of the house rules I've been using has been to combine certain skills together into existing or new Skill Groups. Here's my current full list:

Combat Skill Groups
Awareness
Catch
Dodge
Perception

Close Combat
Blades
Clubs
Unarmed Combat

Firearms
Automatics
Heavy Weapons
Longarms
Pistols

Sensors
Electronic Warfare
Gunnery
Launch Weapons
Remote Operation

Trajectory Weapons
Archery
Grenade Launchers
Thrown Weapons

Physical Skill Groups
Athletics
Climbing
Escape Artist
Gymnastics
Running
Swimming

Outdoors
Navigation
Survival
Tracking

Stealth
Disguise
Infiltration
Palming
Shadowring

Technical Skill Groups
Biotech
Cybertechnology
First Aid
Medicine
Surgery

Computer
Data Search
Hardware
Software
Systems

Cracking
Cyber-combat
Encryption
Hacking

Crafting
Armorer
Artisan
Locksmithing
Watchmaking

Mechanic
Aeronautics
Auto Mechanics
Industrial Mechanics
Nautical Mechanics

Social Skill Groups
Influence
Etiquette
Leadership
Negotiation
Persuasion

Presentation
Instruction
Intimidation
Music
Performance

Vehicle Skill Groups
Pilot Aerospace
Pilot Deep Space Craft
Pilot Launch Craft
Pilot Semiballistic Craft
Pilot Suborbital Craft

Pilot Aircraft
Pilot Fixed-Wing Craft
Pilot Lighter-than-Air Craft
Pilot Rotary Wing Craft
Pilot Vectored Thrust Craft

Pilot Ground Vehicle
Ride Bike
Drive Wheeled Vehicle
Drive Tracked Vehicle

Pilot Walker
Control Anthroform
Control Biped
Control Crawler

Pilot Watercraft
Pilot Motorboat
Pilot Sailboat
Pilot Submarine

Magical Skill Groups
Conjuring
Banishing
Binding
Questing
Summoning

Occult
Arcana
Assensing
Astral Combat
Enchanting

Sorcery
Counterspelling
Ritual Sorcery
Spellcasting

Resonance Skill Groups
Threading
Jamming
Linking
Threading

Tasking
Compiling
Decompiling
Registering
Submersion
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Posts in this topic
- HentaiZonga   More Skill Groups   Mar 30 2010, 07:51 AM
- - Rotbart van Dainig   Skill-Creep as house rule – exactly what Shadowrun...   Mar 30 2010, 08:48 AM
- - Muspellsheimr   So, you increased the skill count by what, 27? And...   Mar 30 2010, 08:53 AM
- - Ascalaphus   Seriously, you added WAY too many skills. Abstract...   Mar 30 2010, 09:17 AM
|- - Muspellsheimr   QUOTE (Ascalaphus @ Mar 30 2010, 03:17 AM...   Mar 30 2010, 09:25 AM
|- - Dakka Dakka   QUOTE (Ascalaphus @ Mar 30 2010, 11:17 AM...   Mar 30 2010, 09:46 AM
- - Dr. Funkenstein   The idea behind the house rule is sound, it's ...   Mar 30 2010, 09:35 AM
|- - HentaiZonga   QUOTE (Dr. Funkenstein @ Mar 30 2010, 02...   Mar 30 2010, 09:49 AM
|- - Shinobi Killfist   QUOTE (Dr. Funkenstein @ Mar 30 2010, 04...   Mar 30 2010, 11:55 PM
- - Muspellsheimr   My problem with Skill Groups is that they are unev...   Mar 30 2010, 09:49 AM
|- - Draco18s   QUOTE (Muspellsheimr @ Mar 30 2010, 05:49...   Mar 30 2010, 08:22 PM
|- - Rotbart van Dainig   QUOTE (Draco18s @ Mar 30 2010, 09:22 PM) ...   Mar 30 2010, 08:24 PM
|- - Draco18s   QUOTE (Rotbart van Dainig @ Mar 30 2010, 04...   Mar 30 2010, 08:49 PM
- - Brazilian_Shinobi   So, how does one fire machine guns, SMG's and ...   Mar 30 2010, 05:56 PM
|- - Muspellsheimr   QUOTE (Brazilian_Shinobi @ Mar 30 2010, 11...   Mar 30 2010, 08:52 PM
- - Dakka Dakka   Probably with the longarms skill.   Mar 30 2010, 06:05 PM
|- - Fatum   QUOTE (Dakka Dakka @ Mar 30 2010, 09:05 P...   Mar 30 2010, 06:37 PM
|- - Brazilian_Shinobi   QUOTE (Dakka Dakka @ Mar 30 2010, 03:05 P...   Mar 30 2010, 07:42 PM
- - Dr. Funkenstein   Yeah, that's basically what I was suggesting e...   Mar 30 2010, 09:01 PM
- - Dumori   IIRC I did a huge redo of the fire arms group thou...   Mar 30 2010, 09:29 PM
- - kjones   I really want to have a character with points in t...   Mar 30 2010, 09:44 PM
|- - Robineng   QUOTE (kjones @ Mar 30 2010, 11:44 PM) I ...   Mar 30 2010, 11:38 PM
|- - Robineng   please delete... double post.   Mar 30 2010, 11:39 PM
- - Dumori   I mean I'd totally take aptitude with that ski...   Mar 30 2010, 09:48 PM


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