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Moving Target ![]() ![]() Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 ![]() |
So I just want to confirm that basically trid phantasm is strictly a more powerful version of invisibility. Pros: affects all senses and can be applied to more than an infiltration scenario. Cons: More drain. Is that it?
Additionally I wanted to propose something that I haven't seen anyone comment on, but likely it has already been stated in some form or another somewhere else. Wouldn't it be possible for the mage in a combat scenario to trid phantasm something for the purposes of distraction, then all party members with guns or grenades or knives get combat tests where the enemies are not rolling reaction? Obviously an enemy affected by trid phantasm will not be sensing the party members, so they could only roll armor/body. To increase survivability it is commonly recommended to increase reaction because it would improve initiative and increase dodge pools, but this seems like a very easily implementable tactic that negates any reaction dice pools. Does anyone utilize tactics like this? It seems really cheesy, but I guess it reiterates the point: "Geek the Mage". It would also be amusing, although surely there is a centralized list somewhere of all the other broken tactics a mage employs (possession, stunbolt, etc.) |
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Lo-Fi Version | Time is now: 19th July 2025 - 11:28 PM |
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