Apr 12 2010, 06:20 PM
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-March 10 Member No.: 18,276 |
Okay, now, I know this is going to sound odd but it's the twists and turns that are confusing me, mostly because I'm used to SR2 decking and they've significantly altered the system.
Firewall, System, Response, and Signal. Firewall and Signal are simple enough. It's system and response that's throwing me for a loop, but due to specifics. You run active programs on your icon, and then invade a node. Now, at first glance, I assume your System is controlling the rating of software that you can run, and the response is handling max # of programs. This seemed simple enough. Then, later, I get confused in some example and fluff text, where it seems to indicate that the response of the node that the character is currently inhabiting is going to limit the # of programs of both the hacker and the spider he's working against. Also, in the case of IC, if it comes from a different node, is it pushing the response limit of the node itself? If the node shoots itself in the foot, response wise, doesn't that also affect any hackers trying to get in as well? Also, with say, response 5, am I correct in this: # of programs/result: 4/0, 5/-1, 9/-1, 10/-2? For system, since in theory you're running your icon on these foreign machines even though you logged in local, is it the foreign system that limits your program rating, or your local? I'm quite sure I've simply twisted myself up in some details, but if someone could help me untangle this it'd be great. |
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Wandering One Matrix stats and when used Apr 12 2010, 06:20 PM
Banaticus I think this is how it works: Whatever you use to ... Apr 12 2010, 06:30 PM
forgarn When you enter the matrix you are using your hardw... Apr 12 2010, 06:42 PM
Wandering One QUOTE (forgarn @ Apr 12 2010, 11:42 AM) W... Apr 12 2010, 06:47 PM
Udoshi QUOTE (forgarn @ Apr 12 2010, 12:42 PM) W... Apr 13 2010, 08:12 AM
Summerstorm Yeah, that whole thing doesn't feel right. IF ... Apr 12 2010, 06:56 PM
DireRadiant Hacker A Node A
Hacker B Node B
Node C
Hacker A a... Apr 12 2010, 06:57 PM
Eratosthenes I always envisioned it more that you can run the p... Apr 12 2010, 08:16 PM
kjones If you're running all your programs on the nod... Apr 12 2010, 09:40 PM
Wandering One QUOTE (kjones @ Apr 12 2010, 02:40 PM) If... Apr 12 2010, 09:47 PM
SpellBinder Your stats are limited only by your node. Your co... Apr 12 2010, 10:22 PM
Wandering One Agreed on the datatrail, Spellbinder, but the disc... Apr 12 2010, 10:35 PM
Ryu You use your own hardware for running your own sof... Apr 12 2010, 10:36 PM
SpellBinder Ryu has it right. Guess I put a little too much i... Apr 12 2010, 10:56 PM
Banaticus What's a nexus, how much does it cost, where... Apr 13 2010, 12:06 AM
Heath Robinson QUOTE (Banaticus @ Apr 13 2010, 01:06 AM)... Apr 13 2010, 12:31 AM
SpellBinder Unwired, pages 50 and 198 to get you started. Apr 13 2010, 12:21 AM
Drats Nexi are also listed in SR4A, but they don't g... Apr 13 2010, 03:54 AM
Heath Robinson I'm beginning to think that the best way to ma... Apr 13 2010, 04:14 AM
Banaticus I thought it was both. If your connection to the ... Apr 13 2010, 05:27 AM
nemafow The Matrix is a mystical world... Apr 13 2010, 05:35 AM
SpellBinder Now if that were true, Banaticus, then one could n... Apr 13 2010, 06:10 AM
Emy The rules for magic are straightforward and logica... Apr 13 2010, 06:13 AM
Error QUOTE (Emy @ Apr 12 2010, 11:13 PM) The r... Apr 13 2010, 05:16 PM
kjones QUOTE (Error @ Apr 13 2010, 01:16 PM) Rat... Apr 13 2010, 08:41 PM
SpellBinder When it comes to several of the hacking programs, ... Apr 13 2010, 09:24 PM
d1ng0d0g Program Degradation for Agents and Pilots is also ... Apr 14 2010, 06:14 AM
Eratosthenes QUOTE (d1ng0d0g @ Apr 14 2010, 01:14 AM) ... Apr 14 2010, 02:05 PM
Yerameyahu Patching isn't bad when it's one program. ... Apr 14 2010, 03:54 PM
Eratosthenes QUOTE (Yerameyahu @ Apr 14 2010, 10:54 AM... Apr 14 2010, 04:11 PM
Yerameyahu Oh, absolutely. You're investing BP/contacts a... Apr 14 2010, 04:22 PM![]() ![]() |
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