Apr 14 2010, 08:20 PM
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Target ![]() Group: Members Posts: 55 Joined: 4-October 08 From: Behind a computer. Member No.: 16,421 |
[ Spoiler ] A blurb that came to my mind when I was thinking about a new character to play for a campaign. But when I tried to work up this free spirit magical gumshoe and started to look at the rules for them I realized that they confuse me quite a bit. Now I get the part about how to Force restricts the maximum rating any attribute can have. (Using the BP system), and that I pay 250 BP for at the same time lots and very little. But the confusing part goes, what happens when I get more Karma and decide to raise my force ? Do I pay 10x the new Force rating and get a +1 on all my attributes ? Provided of course that I have a high enough initiation grade. **** I see two options here, both of which actually do make kinda sense. Option 1) A PC Free Spirit (as made by the rules in the Runner Companion and Streetmagic) actually starts with an effective -X on most attributes, with Force being the maximum during character creation. As soon as he starts getting Karma, he switches to the regular rules, and each increase in force automatically increases all his attributes. (But still restricts it to Force as a maximum). This basically boils down to a spirit whose attributes are slightly less powerful than most other spirits, yet whose magical nature is much stronger. He can also improve his attributes separately, raising them to a maximum of Force. Option 2) A PC Free spirit is really screwed and has to really learn up every single trait with karma. Seperately. My personal opinion is that the new Force x 10 might be a bit cheap (although it is still double the cost, requires initiation (which also costs). I will run the numbers in a next post .... but my question basically is ... how to make this concept viable ? (If at all) |
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d1ng0d0g Free Spirit Character Apr 14 2010, 08:20 PM
kzt The FS character is generally screwed. There are ... Apr 14 2010, 08:34 PM
d1ng0d0g I made a quick sheet.
B: 3, A: 3, R: 3, S: 2, C: ... Apr 14 2010, 09:58 PM
kzt Use Kama gen. There is no cost in Kama gen to be ... Apr 14 2010, 10:38 PM
darthmord QUOTE (kzt @ Apr 14 2010, 06:38 PM) Use K... Apr 14 2010, 11:34 PM
Dr. Funkenstein Every time I've tried to make a free spirit ma... Apr 14 2010, 11:39 PM
D2F QUOTE (d1ng0d0g @ Apr 14 2010, 08:20 PM) ... Apr 14 2010, 11:56 PM
Dr. Funkenstein What you just quoted says the exact opposite of yo... Apr 15 2010, 12:05 AM
D2F QUOTE (Dr. Funkenstein @ Apr 15 2010, 12... Apr 15 2010, 11:52 AM
d1ng0d0g QUOTE (D2F @ Apr 15 2010, 01:52 PM) Their... Apr 15 2010, 12:32 PM
D2F QUOTE (d1ng0d0g @ Apr 15 2010, 12:32 PM) ... Apr 15 2010, 01:28 PM
d1ng0d0g I was fiddling around with the numbers to come up ... Apr 15 2010, 08:49 AM
Dr. Funkenstein You know, I had to read the section on Free Spirit... Apr 15 2010, 01:03 PM
D2F QUOTE (Dr. Funkenstein @ Apr 15 2010, 01... Apr 15 2010, 01:30 PM
darthmord QUOTE (Dr. Funkenstein @ Apr 15 2010, 08... Apr 15 2010, 02:09 PM
D2F QUOTE (darthmord @ Apr 15 2010, 02:09 PM)... Apr 16 2010, 02:55 PM
Starmage21 The only way for free spirit PCs to be balanced is... Apr 16 2010, 03:44 PM
Dr. Funkenstein QUOTE (Starmage21 @ Apr 16 2010, 09:44 AM... Apr 16 2010, 04:06 PM
Starmage21 QUOTE (Dr. Funkenstein @ Apr 16 2010, 12... Apr 16 2010, 04:34 PM
kzt Spirits in SR are seriously unbalanced, way too po... Apr 16 2010, 03:52 PM
D2F QUOTE (kzt @ Apr 16 2010, 03:52 PM) Spiri... Apr 16 2010, 04:02 PM
Dr. Funkenstein Yeah, that's the section I'm talking about... Apr 16 2010, 04:46 PM
D2F QUOTE (Dr. Funkenstein @ Apr 16 2010, 04... Apr 16 2010, 04:57 PM
kzt One of the the parts of SR4 that I really love is ... Apr 16 2010, 06:02 PM![]() ![]() |
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