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> Skillwires and Program Options, ..Am I doing this right?
Nyost Akasuke
post Apr 17 2010, 10:46 PM
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Lookin' over Unwired outta boredom, and came across the program options section. It seems a little confusing to me, and I was thinking about (possibly) adding an option or two into one of my character's skillwire (during character creation, and technically it's his MBW system). So, I'm not entirely sure I did this right, and I wanna run it by you guys.

First, a couple questions. 1. Am I right in assuming that the Simsense options have their availability and cost modifiers added to the 'Soft, and not the 'Wire? and 2. Out of curiosity, is it possible to have a Move-By-Wire as well as a separate Skillwire implanted at the same time?

Anyways, here's what I came up with, =P Please correct me.

A Rating 1 Move-By-Wire functions as a Rating 2 Skillwire. It can be equipped with a Rating 3 Activesoft (Pistols, Personalized, and with a Rating 2 Pluscode), A Rating 2 A'Soft (Blades/R1 Pluscode as well as Personalized), and a R2 Activesoft (Dodge, Personalized), and still have room for one more 'soft at Rating 1 (or 2, with another Pluscode addition). This all nets the implantee +2 Reaction, +4 Pistols, +3 Blades, +4 Dodge, and + 1 Initiative Pass, all for 134,000 Nuyen. Right? And it should be capable of purchase at character creation? Not that'd I'd dream of putting all that in there, that's way too expensive for my Hacker, I just wanna make sure I've got it right.
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