Semi-n00b question- How to effectively rp a nosferatu?, while also gently coaching your GM |
Semi-n00b question- How to effectively rp a nosferatu?, while also gently coaching your GM |
May 2 2010, 07:42 PM
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
I've been playing in a Shadowrun group with a few friends for a while now, and I am currently playing a reclusive paranoid nosferatu hermetic mage who is committed to learning hidden truths, secret histories, and putting a stop to the dark conspiracies that he feels are growing and threatening the future of metahumanity - like cyberzombies, blood magic, insect spirits, the Ordo Maximus, shedim, and possibly shadow spirits (I was inspired by the immortal elf Harlequin for his character concept, if you were wondering). His mental attributes consist of a 4, 7, 6, and 6, in order, and I'm adopting a cunning plan that I found on these forums for his character that involves making a pact with a succubus and purchasing a brothel to obtain large amounts of Karma, which I think is an appropriately devious plan for a nosferatu with such high attributes.
But I'm having a bit of trouble doing him justice in regards to roleplaying. Other than avoiding people I won't be feeding on like the plague, telling my teammates that I'm vastly superior to them, and mostly keeping to manipulation spells for their formulaic complexity, how should I go about playing as a nosferatu? And are there any other nasty plans that he should have sitting in his brain? In addition, I'm afraid that my GM is not quite as familiar with the Shadowrun game world as I am, and the fact that he doesn't like reading doesn't help things in the slightest. I wouldn't call him a bad GM per se, but his familiarity with the Sixth World is largely rudimentary. He was wholly unaquainted with the concepts of the Ordo, cyberzombies, Aztlan, blood magic, shedim, and insect spirits until I explained them with my character, and largely still is =/. Other things I have had to teach him along the way in the Sixth World include the Horrors, the Great Ghost Dance, the fact that material currency largely doesn't exist, the events of Chicago and Los Angeles, and the districts of Seattle, to name a few. I'm currently getting him to read the rules for free spirits and the metaplanes for my as-yet-unrevealed plan, and I want to show him soon that people REALLY HATE NOSFERATU, that there are uses for knowledge skills, and that there are more ways to GM than his traditional kill-all-the-generic-enemies-kill-the-boss-get-paid style. I have no desire to find a different group though, before anyone says that. What is the best way to (nicely) go about teaching him rules and fluff related to my character, and how can I get him to present challenging opportunities for my nosferatu? I can post my character's stats if anyone needs them for their responses |
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