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Target ![]() Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 ![]() |
This came from a discussion I was having with a friend the other day. I'm also going to write a final about this so you have the potential to help me out a lot by talking about this maybe!
The best video games-- my opinion-- are the ones that break the player's protective shell. Usually, we are protected from the reality of the game. This is usually a necessary thing for the premise of the game; your typical MW2 player isn't a trained soldier and thus needs the comfort of "this is fantasy" to be able to play the part of one. However, many games nowadays try to grab the player by the gut. Alyx Vance comes to mind. How do you think this is done? What does it take in order to make us feel emotion for some pixels on our screens? |
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Lo-Fi Version | Time is now: 26th February 2025 - 08:06 PM |
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