Should mages have to buy spells like adepts buy powers?, It seems like it would be more fair. |
Should mages have to buy spells like adepts buy powers?, It seems like it would be more fair. |
May 19 2010, 02:13 AM
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Moving Target Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
I was looking at getting 4 IP's. It costs a Phys Adept 4 whole magic points. Samurai have to spend 25 build points (and 5 BP of that is a quality, so their positive qualities are capped at 30). If they don't take these penalties, they get to sit out of combat for a round every three rounds, or every other round or maybe if they try to go with no penalty, they only get to act once every few rounds.
Mages only have to spend 2 less build points than normal (to buy the spell) because every mage has 6 spellcasting and 6 Magic and so on average will likely be able to get four successes on the spell (cast at force 4 to cap yourself at 4 successes, which is all you need to hit a threshold of 4) with a drain of 4. That hardly seems fair. Not to mention, mages get to cast "everything" with the full benefit of their spellcasting and magic. So here's my fix: Mages must buy their spells just like adepts buy powers. The Wired Reflexes 3 spell would perhaps cost 3 magic points (because it's not always on), each force level of the Heal spell would cost an additional .25 magic points (so a Force 6 Heal would cost 1.5 magic points), etc. Sure, all the spell prices would have to be reworked, but wouldn't it then at least be fair to both adepts and samurai? |
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