May 23 2010, 02:57 AM
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
Just throwing out my rebuild of the metatypes based upon their stats in Earthdawn. I haven't tried these out yet in a game, but it might be fun.
Dwarf = 30 BP Body 3/8 (12) Agility 1/6 (9) Reaction 1/6 (9) Strength 2/7 (10) Charisma 1/5 (7) Intuition 1/6 (9) Logic 1/6 (9) Willpower 2/7 (10) Edge 1/6 Walking Rate/Running Rate 8/20 Thermographic Vision Size Customization Elf = 45 BP Body 1/5 (7) Agility 2/7 (10) Reaction 1/6 (9) Strength 1/6 (9) Charisma 2/7 (10) Intuition 2/7 (10) Logic 1/6 (9) Willpower 2/7 (10) Edge 1/6 Walking Rate/Running Rate 12/30 Low-Light Vision Human = 0 BP Body 1/6 (9) Agility 1/6 (9) Reaction 1/6 (9) Strength 1/6 (9) Charisma 1/6 (9) Intuition 1/6 (9) Logic 1/6 (9) Willpower 1/6 (9) Edge 2/7 Walking Rate/Running Rate 10/25 Ork = 30 BP Body 2/7 (10) Agility 1/6 (9) Reaction 1/6 (9) Strength 3/8 (12) Charisma 1/5 (7) Intuition 1/6 (9) Logic 1/6 (9) Willpower 1/5 (7) Edge 2/7 Walking Rate/Running Rate 10/25 Guts Low-Light Vision Poor Self-Control (Vindictive) Troll = 50 BP Body 2/7 (10) Agility 1/6 (9) Reaction 1/6 (9) Strength 3/8 (12) Charisma 1/6 (9) Intuition 1/5 (7) Logic 1/6 (9) Willpower 2/7 (10) Edge 1/5 Walking Rate/Running Rate 12/30 Dermal Deposits Thermographic Vision +1 Reach Size Customization I need to adjust the BP costs, but otherwise, these should do fine. Note that I play with a modified Karma-gen and force buying the Attributes on a straight 1-6 before adjusting for metatype, so a 1/5 value actually means a -1 modifier to the final score and thus really matters even of you're not topping out the score. EDIT 1: Adjusted Dwarf (removal of Pathogen and Toxin Resistance - the greater Body modifier covers this and more) and Troll (Strength reduced to reflect adjustments to modifiers as made in post below). EDIT 2: Added in movement rates based upon Earthdawn 3 movement rates. EDIT 3: Added Poor Self-Control (Compulsive) to Ork. This is to reflect Gahad and the focus of the Compulsion should be suitable with the 10-point version of the flaw. EDIT 3.5: Replaced Poor Self-Control (Compulsive) with Guts and Poor Self-Control (Vindictive) as these seem to fit Gahad better. EDIT 4: Added BP costs. EDIT 5: Changed Troll's +1 Natural Armor to Dermal Deposits (as the metagenetic quality) as this fits better with the metavariant packages (to be rebuilt soon). |
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HappyDaze Earthdawn-based Metatypes May 23 2010, 02:57 AM
HappyDaze For reference, I based the Attributes as follows:
... May 23 2010, 03:05 AM
Geminon Can you plz do the same with the other races and m... May 23 2010, 04:25 AM
HappyDaze Yes, but my take on Sixth World Obsidimen - that t... May 23 2010, 04:29 AM
Geminon Yes that does sound a bit overcomplicated. That al... May 23 2010, 04:31 AM
HappyDaze They are as much or as little of a racial choice a... May 23 2010, 04:36 AM
Dr. Funkenstein I've seen that idea floating around before. I... May 23 2010, 06:48 AM
HappyDaze QUOTE (Dr. Funkenstein @ May 23 2010, 02... May 23 2010, 07:55 AM
Emeraldknite I would love to see a T'skrang write up. I alw... May 23 2010, 06:52 AM
HappyDaze While it's a departure from the Earthdawn sour... May 23 2010, 08:09 AM
Stahlseele Aside for the Willpower, Obsidimen seem to just be... May 23 2010, 09:34 AM
HappyDaze QUOTE (Stahlseele @ May 23 2010, 05:34 AM... May 23 2010, 02:51 PM
Stahlseele Granite Shell goes against their encumberance?
An... May 23 2010, 03:17 PM
HappyDaze QUOTE (Stahlseele @ May 23 2010, 11:17 AM... May 23 2010, 03:20 PM
Stahlseele So, Granite Shell and for the living Armor they wo... May 23 2010, 03:26 PM
HappyDaze T'skrang = 45 BP
Body 2/7 (10)
Agility 2/7 (10... May 23 2010, 03:52 PM
Stahlseele what's the movement under water due to the pad... May 23 2010, 04:09 PM
HappyDaze QUOTE (Stahlseele @ May 23 2010, 11:09 AM... May 23 2010, 04:29 PM
HappyDaze Added BP costs based on the following formula:
Hum... May 23 2010, 04:26 PM
Stahlseele ah, i see. May 23 2010, 04:55 PM
HappyDaze I think I'll try these out in my next game. I... May 23 2010, 05:01 PM
Rand Well, HD these seem neat - didn't think you we... May 23 2010, 07:53 PM
HappyDaze I inteded to make Obsidimen an Inhabitation-based ... May 23 2010, 08:35 PM
Stahlseele but if you're going to make them inhabitation ... May 23 2010, 08:58 PM
HappyDaze All good points. I think that a revision of my ide... May 23 2010, 09:21 PM
Stahlseele Now THAT is an interesting approach O.o May 23 2010, 09:28 PM
HappyDaze Sometimes I have good ideas. Sometimes they even w... May 23 2010, 09:41 PM
Stahlseele Yes you certainly do O.o
i don't have any goo... May 23 2010, 10:26 PM
HappyDaze Obsidimen = 60 BP
Body 3/8 (12)
Agility 1/5 (7)
Re... May 25 2010, 06:12 PM
The Mighty Sherpa The costs of these races seem quite steep and almo... May 25 2010, 06:16 PM
HappyDaze QUOTE (The Mighty Sherpa @ May 25 2010, 01... May 25 2010, 06:23 PM![]() ![]() |
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