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HappyDaze
post May 23 2010, 02:57 AM
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Just throwing out my rebuild of the metatypes based upon their stats in Earthdawn. I haven't tried these out yet in a game, but it might be fun.

Dwarf = 30 BP
Body 3/8 (12)
Agility 1/6 (9)
Reaction 1/6 (9)
Strength 2/7 (10)
Charisma 1/5 (7)
Intuition 1/6 (9)
Logic 1/6 (9)
Willpower 2/7 (10)
Edge 1/6
Walking Rate/Running Rate 8/20
Thermographic Vision
Size Customization

Elf = 45 BP
Body 1/5 (7)
Agility 2/7 (10)
Reaction 1/6 (9)
Strength 1/6 (9)
Charisma 2/7 (10)
Intuition 2/7 (10)
Logic 1/6 (9)
Willpower 2/7 (10)
Edge 1/6
Walking Rate/Running Rate 12/30
Low-Light Vision

Human = 0 BP
Body 1/6 (9)
Agility 1/6 (9)
Reaction 1/6 (9)
Strength 1/6 (9)
Charisma 1/6 (9)
Intuition 1/6 (9)
Logic 1/6 (9)
Willpower 1/6 (9)
Edge 2/7
Walking Rate/Running Rate 10/25

Ork = 30 BP
Body 2/7 (10)
Agility 1/6 (9)
Reaction 1/6 (9)
Strength 3/8 (12)
Charisma 1/5 (7)
Intuition 1/6 (9)
Logic 1/6 (9)
Willpower 1/5 (7)
Edge 2/7
Walking Rate/Running Rate 10/25
Guts
Low-Light Vision
Poor Self-Control (Vindictive)

Troll = 50 BP
Body 2/7 (10)
Agility 1/6 (9)
Reaction 1/6 (9)
Strength 3/8 (12)
Charisma 1/6 (9)
Intuition 1/5 (7)
Logic 1/6 (9)
Willpower 2/7 (10)
Edge 1/5
Walking Rate/Running Rate 12/30
Dermal Deposits
Thermographic Vision
+1 Reach
Size Customization

I need to adjust the BP costs, but otherwise, these should do fine. Note that I play with a modified Karma-gen and force buying the Attributes on a straight 1-6 before adjusting for metatype, so a 1/5 value actually means a -1 modifier to the final score and thus really matters even of you're not topping out the score.

EDIT 1: Adjusted Dwarf (removal of Pathogen and Toxin Resistance - the greater Body modifier covers this and more) and Troll (Strength reduced to reflect adjustments to modifiers as made in post below).

EDIT 2: Added in movement rates based upon Earthdawn 3 movement rates.

EDIT 3: Added Poor Self-Control (Compulsive) to Ork. This is to reflect Gahad and the focus of the Compulsion should be suitable with the 10-point version of the flaw.

EDIT 3.5: Replaced Poor Self-Control (Compulsive) with Guts and Poor Self-Control (Vindictive) as these seem to fit Gahad better.

EDIT 4: Added BP costs.

EDIT 5: Changed Troll's +1 Natural Armor to Dermal Deposits (as the metagenetic quality) as this fits better with the metavariant packages (to be rebuilt soon).
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Posts in this topic
- HappyDaze   Earthdawn-based Metatypes   May 23 2010, 02:57 AM
- - HappyDaze   For reference, I based the Attributes as follows: ...   May 23 2010, 03:05 AM
- - Geminon   Can you plz do the same with the other races and m...   May 23 2010, 04:25 AM
- - HappyDaze   Yes, but my take on Sixth World Obsidimen - that t...   May 23 2010, 04:29 AM
- - Geminon   Yes that does sound a bit overcomplicated. That al...   May 23 2010, 04:31 AM
- - HappyDaze   They are as much or as little of a racial choice a...   May 23 2010, 04:36 AM
- - Dr. Funkenstein   I've seen that idea floating around before. I...   May 23 2010, 06:48 AM
|- - HappyDaze   QUOTE (Dr. Funkenstein @ May 23 2010, 02...   May 23 2010, 07:55 AM
- - Emeraldknite   I would love to see a T'skrang write up. I alw...   May 23 2010, 06:52 AM
- - HappyDaze   While it's a departure from the Earthdawn sour...   May 23 2010, 08:09 AM
- - Stahlseele   Aside for the Willpower, Obsidimen seem to just be...   May 23 2010, 09:34 AM
|- - HappyDaze   QUOTE (Stahlseele @ May 23 2010, 05:34 AM...   May 23 2010, 02:51 PM
- - Stahlseele   Granite Shell goes against their encumberance? An...   May 23 2010, 03:17 PM
|- - HappyDaze   QUOTE (Stahlseele @ May 23 2010, 11:17 AM...   May 23 2010, 03:20 PM
- - Stahlseele   So, Granite Shell and for the living Armor they wo...   May 23 2010, 03:26 PM
- - HappyDaze   T'skrang = 45 BP Body 2/7 (10) Agility 2/7 (10...   May 23 2010, 03:52 PM
- - Stahlseele   what's the movement under water due to the pad...   May 23 2010, 04:09 PM
|- - HappyDaze   QUOTE (Stahlseele @ May 23 2010, 11:09 AM...   May 23 2010, 04:29 PM
- - HappyDaze   Added BP costs based on the following formula: Hum...   May 23 2010, 04:26 PM
- - Stahlseele   ah, i see.   May 23 2010, 04:55 PM
- - HappyDaze   I think I'll try these out in my next game. I...   May 23 2010, 05:01 PM
- - Rand   Well, HD these seem neat - didn't think you we...   May 23 2010, 07:53 PM
- - HappyDaze   I inteded to make Obsidimen an Inhabitation-based ...   May 23 2010, 08:35 PM
- - Stahlseele   but if you're going to make them inhabitation ...   May 23 2010, 08:58 PM
- - HappyDaze   All good points. I think that a revision of my ide...   May 23 2010, 09:21 PM
- - Stahlseele   Now THAT is an interesting approach O.o   May 23 2010, 09:28 PM
- - HappyDaze   Sometimes I have good ideas. Sometimes they even w...   May 23 2010, 09:41 PM
- - Stahlseele   Yes you certainly do O.o i don't have any goo...   May 23 2010, 10:26 PM
- - HappyDaze   Obsidimen = 60 BP Body 3/8 (12) Agility 1/5 (7) Re...   May 25 2010, 06:12 PM
- - The Mighty Sherpa   The costs of these races seem quite steep and almo...   May 25 2010, 06:16 PM
- - HappyDaze   QUOTE (The Mighty Sherpa @ May 25 2010, 01...   May 25 2010, 06:23 PM


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