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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
Hullo, all!
I'm going to be GMing a game of SR4A soon, and in the course of helping one of my players set up his character, I was somewhat shocked by the apparent impact of this rule. The player in question wanted to be Robocop, so I put together a cybersuite for him targeted at corpsec cops who were badly injured in the line of duty and had lost a limb or three. The suite has 4 cyberlimbs and a cybertorso. He has 10 B/I from Armor 2 on all the pieces. If he wears, say, a lined coat in addition, he'll be sitting at 16/14 armor. He also has like 17 boxes on his physical damage track, but it occurred to me that unless I have badguys shooting nukes at him, he will never take physical damage, only stun, so those 17 boxes aren't doing him any good. On the face of it, the conversion to stun damage makes sense and I really liked the rule when I first read it, but this particular character makes the rule seem wonky. For those of you who have played, is it as wonky as it seems? Or do all the extra damage resistance dice from lots of armor soak up most of the damage? I was toying around with possible house rules in my head, like merging the P & S damage tracks into one, where you track P with an 'X' and S with a '/', but sometimes I get the notion to fix things that aren't really broken, so I thought I'd see what you guys thought. |
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Lo-Fi Version | Time is now: 18th June 2025 - 01:54 AM |
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