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> Homebrew Steam/Dungeonpunk - my god, it works., Worldbuilding in progress, keep hands clear
Tiralee
post Jun 7 2010, 12:22 PM
Post #1


Moving Target
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Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



Hi kids,

After taking an extended break from Shadowrun ("The soldiers are burnt, man!") we rolled over to DnD 3.5 (4th edition's not allowed in the house. So don't bother asking.) and we played around with various ideas.

After living in the Forgotten realms for, I don't know, close to 10 years now? We tried other things (no, no Darksun either. I don't need the environment to kill off players, they do a good enough job themselves. Greyhawk? I was raised on 2nd ed DnD on Greyhawk, that boat has sailed.)

So we tried Eberon (spelling, I know) and although promising, seemed too gimmicky. Also, the mythology was a little too well-put-together, there's the "highly detailed background stuff here" and the "Great void of nothingness, add adventurers to fill". Forgotten realms had history and it worked, mismatched and cobbled-together with cheese-it stains, tobacco papers and caffeine.

I'm rambling.

I asked my players if they'd like me to funk together a steampunk environment and there was a resounding "NOW". Sadly, it's working and I'm world-building as we go. People are rolling new characters just to see how badly they break and scarily, our homebrews aren't sad. Some might NOT be combat-heavy, but they do their own lifting.

So: if I give out the base rules, can you shoot holes? And then we might head to the other side of chaos, the homebrew classes.

Basics: 3.5 dnd stats, Strength, Dex, Con, Int, Wis, Charisma, you know the drill. Values 3-18, roll them how you like to (3d6, 4d6 or 5d6, whatever.)
Races: All normal player handbook types, Also Warforged & shifters.
Classes: As per PHB/EB handbooks
BUT: Feats doubled at beginning, and a feat at every even level thereafter.
AND: Stat increase every 5th level (5, 10, 15, 20).

Yes, that means a level 1 human fighter will have 6 feats. That's why humans are such useful mooks.
The feat doubling ALSO counts for the NPC's as well.

This has caused much excitement so far. And I'm accused of being the most sadistic bastard that's ever walked the 4th world.

So, to break it down, double starting feats, feat progression, regardless of class, is 1 per 2nd level. All class feats are still intact.(yes, fighters will have a ton, there's a very good reason for this)

Oh, I also allow the first 2 levels at max hp, so knock yourselves out.


Thoughts, gestures, criticisms?


Tir.


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