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Moving Target ![]() ![]() Group: Members Posts: 272 Joined: 5-April 10 Member No.: 18,416 ![]() |
The gods of War is a relatively new tradition originally developed as a special project by Ares’ Magical R&D and PR departments. In the late 2030s shareholders became increasingly concerned about corporate mages on the payroll following traditions that could be at odds with the Ares ethos. The original project never made it out of beta testing and win the mid 2040s was dropped as corporate mages proved too steeped in their traditions to effectively change.
In the early 2050s the project was picked up by Ares DARPA division (having been purchased from the UCAS some time before). It turns out the boot camp tear down and rebuild process of socializing could be tweaked to be sufficiently destructive to replace a mage’s worldview. Especially promising security mages are now sent through a special ‘combat mage’ boot camp and imprinted with both the standard corporate patriotism and a new magical tradition. In the mid 2060s Ares licensed the intellectual property to the UCAS special operations command. SpecOps tweaked the concept by eliminating the corporate ethos and replacing it with national patriotism. The tradition has spread to the CAS and several other AAA megacorps. Whispered rumors tell of a specialized variant employed by Sader-Krupp than involved the worship of Lowfyr. Only the best combat mages are selected for gods of War training and few are aware of its existence. All gods of War are members of the gods of War magical group specific to their organization. Gods of War is an agnostic tradition. It is heavily influenced by the writings of Patton, von Clauzwitz, Sun Tsu, Julius Caesar, and of course Damien Knight. Gods of War believe magic view magic as a nebulous and undefinable force that exists to empower those with the strength of will to harness it. Gods of War are unconcerned with academic pursuits such as the nature of magic and are instead focused on the practical application of it. Gods of War view spirits as the souls of great warriors returned to help those strong and worthy enough. Combat: Earth Detection: Guidance Health: Guardian Illusion: Air Manipulation: Fire Drain: Willpower + Intuition Great Warrior (mentor spirit) Great Warrior is the spirit of all great warriors past. He lives by a strict code of conduct: Unit-Corps-Corp(or Country). He always accomplishes the mission and never leaves a man behind. Great Warrior values professionalism and accomplishments above all else. Great Warrior does not choose his missions, but he completes them or dies trying. Advantages: +2 Combat Spells, +2 Health Spells Disadvantages: If a god of War fails to accomplish a mission, he takes EDIT: updated Disadvantages to reflect Traul & Heath Robinson's input. This post has been edited by augmentin: Jun 15 2010, 04:08 PM |
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Lo-Fi Version | Time is now: 7th July 2025 - 06:55 AM |
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