Jun 20 2010, 04:54 AM
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Target ![]() Group: Members Posts: 42 Joined: 6-October 09 Member No.: 17,725 |
I was trying to make a Lone Star SWAT team to go up against the runners based off the stats for the Lone star grunts, and I really realized for the first time how frequently Lone Star SWAT is referred to all over the rulebooks, but to the extent of my knowledge, there are no stats listed for them anywhere (Correct me if I'm wrong!).
This is what I know from the rulebooks: -They use SWAT armor and ballistic shields (of course). These are equipped with gas masks so they can use nausea gas. -They have a Firearms skill of 5 (As per the skill ratings examples, SR Core Rulebook). -They have a cyberware suite designed for them. -[Information about modern SWAT teams] With that in mind, I've created my own stats for a SWAT team. Before you read these, note that I've supplemented a lot of information about Lone Star SWAT due to my lack of prior knowledge, in addition to some house rule infomation I've developed over the campaign: -All of their guns have Safe Target Systems, Guncams, and Advanced Safeties. In my campaigns, this is standard for Lone Star, not only because it's realistic, but because my runners took inordinate amounts of time to strip every fallen foe of everything. -Due to Lone Star's prestegious position in Law Enforcement, martial public image is extremely important to them. Lone Star (And, by extention, Lone Star SWAT) by default uses nonlethal tactics, such as stick-n-shock and gel ammunition, to take as few innocent lives as possible. Now, Lone Star Officers in SR are capable of carrying out many duties which today must be relegated to a SWAT team. For example, beat cops are trained to take out groups of punks with guns, or very small groups of well armed runners. Therefore, I'm assuming SWAT teams are called for exclusively for situations that deal with heavy opposition (be it in numbers, technology, training, or both), or those which have an extremely small margin for error, such as large-scale hostage situations. The way my custom SWAT team operates: -Evacuate area, if applicable -Surround /scope out area with drones, watcher spirits, agents -Deploy snipers, either in buildings or in aircraft -Hackers and riggers offsite will occupy matrix site (assuming no opposition is met) -Physical site surrounded with SWAT team (only if they have time, obviously. Screw this if there's already a firefight going on). -Bring Mage/Negotiator (Astally projecting from base, along with bound spirits) to try to negotiate a peaceful resolution (Assuming no Astral opposition is met, and the criminals in a talking mood) -Astral attack (Stun spells), and Matrix attacks, if neccessary. -Drones will flood every orifice of the building with nausea gas. -Swat team heads in in teams of 3. Lead uses a ballistic shield, second with a shotgun, overwatch with an assault rifle. Anyway, here is my entry team (or what I have of it, so far): Lead, Team Alpha [ Spoiler ] Second, Team Alpha [ Spoiler ] Sniper, team Alpha [ Spoiler ] Lead, Team Charlie [ Spoiler ] Second, Team Charlie [ Spoiler ] Sniper, Team Charlie [ Spoiler ] This is just the ground team. You'll notice that there are no "grunts". Each operative is unique. I make a point of doing his, especially with high-end, smaller teams like this. There is one member of each team missing, and that is the overwatch (the one in back, with an assault rifle). I'm thinking of giving one a tricked out cyberarm, and making one an adept. Also, there are the riggers, hackers, magicians, and a team leader. I don't have any stats for them. So, what does anybdy think of these? Anything crucial I'm missing? Also, are there any SWAT stats printed in any adventures? |
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da Loof Lone Star SWAT Jun 20 2010, 04:54 AM
Martin_DeVries_Institute Well, there was the Lone Star book in 2nd Edition,... Jun 20 2010, 05:10 AM
Whipstitch As far as Magicians go, I tend to build them more ... Jun 20 2010, 05:28 AM
kzt Lone Star also has a lot of mages who are availabl... Jun 20 2010, 06:01 AM
Neraph QUOTE (kzt @ Jun 20 2010, 12:01 AM) Lone ... Jun 20 2010, 07:00 AM
Wounded Ronin If SWAT is going to be a lifesaving organization, ... Jun 20 2010, 07:01 AM
Mäx The following is from the forementioned Lone Star ... Jun 20 2010, 08:05 AM
toturi QUOTE (da Loof @ Jun 20 2010, 12:54 PM) S... Jun 20 2010, 08:09 AM
Kumo QUOTE -Due to Lone Star's prestegious position... Jun 20 2010, 01:37 PM
LurkerOutThere I tend to agree with others assesment, by the cano... Jun 20 2010, 02:47 PM
Abstruse Most cities don't have dedicated SWAT officers... Jun 20 2010, 07:42 PM
kzt No, stuffer shack is not marked or claimed as Azte... Jun 20 2010, 08:08 PM
Abstruse QUOTE (kzt @ Jun 20 2010, 02:08 PM) No, s... Jun 20 2010, 09:49 PM
kzt Since Aztechnology can't practically DO anythi... Jun 20 2010, 10:16 PM
da Loof Alright, so, going by the general consensus, I... Jun 21 2010, 05:19 AM
Mäx QUOTE (da Loof @ Jun 21 2010, 07:19 AM) -... Jun 21 2010, 06:46 AM
kzt Seems reasonable. But if you take down one team t... Jun 21 2010, 05:23 AM
nemafow Doesnt it call come down to the dollar?
How much ... Jun 21 2010, 06:55 AM
kzt No, SWAT is used for high visibility, high PR impa... Jun 21 2010, 07:04 AM
da Loof Alright, so this is the remainder of the SWAT team... Jun 22 2010, 03:52 AM
AngelisStorm They all need Ruger Thunderbolts.
And SWAT is use... Jun 22 2010, 08:09 AM
TommyTwoToes I would imagine that any SWAT team would be spouti... Jun 22 2010, 04:54 PM
da Loof QUOTE (TommyTwoToes @ Jun 22 2010, 10:54 ... Jun 22 2010, 10:11 PM
LurkerOutThere I would definitely put tacnets in place for swat b... Jun 22 2010, 05:07 PM
Kumo QUOTE You could replace the spotters with riggers ... Jun 22 2010, 08:46 PM
Dumori Of course LS don;t have any power Seattle now unle... Jun 22 2010, 10:20 PM
kzt QUOTE (Dumori @ Jun 22 2010, 03:20 PM) Of... Jun 23 2010, 08:45 PM
Kren Cooper I'd probably go for a two-tier loadout.
By de... Jun 22 2010, 11:35 PM
Mäx QUOTE (Kren Cooper @ Jun 23 2010, 01:35 A... Jun 23 2010, 08:15 AM
Kliko QUOTE (Kren Cooper @ Jun 22 2010, 07:35 P... Jun 23 2010, 08:55 AM
Stingray QUOTE (Kliko @ Jun 23 2010, 11:55 AM) Why... Jun 24 2010, 12:44 PM
sabs Police SWAT:
2-3 Close Combat
2 Snipers, one of ... Jun 23 2010, 02:34 PM
Doc Chase Non-lethal is for riot control. Jun 23 2010, 03:29 PM
Dumori I think leathal/non-leathal comes down to weather ... Jun 23 2010, 03:32 PM
Dumori Ares as if... Jun 23 2010, 10:18 PM
Wounded Ronin What happens if a squad of SWAT officers try to ta... Jun 23 2010, 11:31 PM![]() ![]() |
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