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> Mohawk or Trenchcoat?, How do I find out what my players want?
Falanin
post Jun 29 2010, 07:41 PM
Post #1


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So, unlike my missions and other convention Shadowrun games (which seem to start at pretty sweet and go up from there), my last home game was met with yawns from the players. Could have been due to a couple things, social dynamics at our table being what they are, but one thing mentioned was that they wanted to do more over-the-top mohawk shit. (Note: I translate into dumpshock terms here, the actual conversation was rambling and difficult to interpret.)

Since I don't want to abandon running SR any time soon, and I don't have a reliable playerbase other than the one table of guys I'm running with now, I was thinking of writing a survey to figure out what they would actually want and have fun with in a Shadowrun game. I don't want to have to ask the ADHD masses to write essays on what they want, so I was hoping I could get some help with multiple choice questions or "on a scale of 1 to 10" style questions to put into this poll.

I figure I can rate my table on these categories:

1. How combat focussed they want the game to be.

2. How much over the top shit they want to pull off.

3. How much they want to deal with the consequences of their actions.

4. How powerful they want their characters to start/get.

5. How much magical threats/matrix threats/mundane threats they want in their SR.

6. How much cyberpunk/crime/espionage/noir mystery/horror/etc they want in their SR.

Anyone do this kind of thing before? If there are anymore categories I should add, or if anyone has some cool questions that would be fun to answer and would tell me how to make the game more fun for all, well... I could use the help.
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Posts in this topic
- Falanin   Mohawk or Trenchcoat?   Jun 29 2010, 07:41 PM
- - Dr.Rockso   QUOTE (Falanin @ Jun 29 2010, 03:41 PM) S...   Jun 29 2010, 07:42 PM
|- - TommyTwoToes   QUOTE (Dr.Rockso @ Jun 29 2010, 02:42 PM)...   Jun 29 2010, 07:44 PM
- - Falanin   Hmm. Never actually seen those two movies. It...   Jun 29 2010, 07:53 PM
- - Stahlseele   Ask them wether they want to be Sam Fisher/James B...   Jun 29 2010, 07:54 PM
|- - BlueMax   QUOTE (Stahlseele @ Jun 29 2010, 12:54 PM...   Jun 29 2010, 08:02 PM
- - TommyTwoToes   When our group watched Smokin' Aces, everyone ...   Jun 29 2010, 07:58 PM
- - deek   What I did for my last SR campaign was give the pl...   Jun 29 2010, 08:05 PM
- - McCummhail   Some quick suggestions: A) Get a quick survey of t...   Jun 29 2010, 08:10 PM
- - Falanin   Fair enough. I'd rather wait until I have mor...   Jun 29 2010, 08:10 PM
|- - McCummhail   QUOTE (Falanin @ Jun 29 2010, 04:10 PM) I...   Jun 29 2010, 08:17 PM
- - DrZaius   The question I always ask my GM is on a scale of 1...   Jun 29 2010, 08:36 PM
- - SkepticInc   1) Have someone make up a one-shot Paranoia game i...   Jun 29 2010, 08:37 PM
- - Wandering One   To expound on McCummhail's concept, you can ev...   Jun 29 2010, 08:38 PM
- - Witch   I think that rather than having a survey, an actua...   Jun 29 2010, 08:58 PM
- - Mesh   If it's not the kind of campaign YOU want to r...   Jun 29 2010, 09:01 PM
|- - Wandering One   QUOTE (Mesh @ Jun 29 2010, 02:01 PM) If i...   Jun 29 2010, 09:10 PM
- - Falanin   QUOTE (Falanin @ Jun 29 2010, 02:41 PM) (...   Jun 29 2010, 09:22 PM
- - Caadium   7th Sea is a swashbuckling game that has lots of o...   Jul 1 2010, 08:36 PM
- - Ol' Scratch   Why not just talk to them about it straight up? Y...   Jul 1 2010, 08:40 PM
- - Nifft   Surveys are hard to write, because people are bad ...   Jul 1 2010, 08:48 PM


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